Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Settings
The Cosmonomicon
New Cosmonomicon Overview
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BlackJaw" data-source="post: 1290334" data-attributes="member: 888"><p>Move action, not move-equivilent (I'll need to fix that, thanks)</p><p></p><p>ok, here is what I mean. Lets say you got a sci-fi style space ship (Dragonstar is a good example here) and you got a pilot at the controls. working those controls draws an attack of oppertunity (its sort of like spell casting only wihtout any concentration checks). A Dragon does not draw an attack of opertunity simply for flapping its wings (A hovering dragon for example). That is the main diffrence. Also, a dragon just takes move actions, while a vehicle's pilot messes with controls that makes the vessel move for him, so it should be called a move... he isn't really the one moving. then again under the new 3.5 wording you pointed out I may need to change all this.</p><p></p><p>Note: Anyone moving through a threatened space takes attacks of oppertunity normaly (vessels, vehicles, creatures, etc). I did rule that an attack of oppertunity taken due to a vehicle's movements can be aimed at the vehicle, any of its exposed systems, and any exposed passengers... but you still only get 1 attack (instead of 1 attack of opertunity againts the vehicle, another for each exposed passenger... which would be the by the book answer otherwise for people with combat reflexes)</p><p></p><p>that is the slight diffrence between dragon(creature) flight and vehicle flight, or why creatures don't use steer a vessel actions, which is why I renamed it to steer a vehicle action.</p><p></p><p>NEXT:</p><p>ok, here we go again. The system I'm switching to now (double move = double speed) is simplier because it works exactly the same for everyone and everything.It's like walking, its like swiming, its like climbing, its like a flying eagle or dragon. It's not especialy realistic, but it is simple. based off my own testing with my players (which are very between knowing most rules and not seeming to know even basic ones) anything more complicated is just that, more complicated... and realism isn't what the D&D or D20 system is designed to do. Just look at hit points and armor class as concepts. heck look at the concept of round based combat. Its all just desinged to make this playable and fun. PS: have you ever tried to do something complicated and distracting (say like read a newspaper, shave, eat breakfast, etc) while driving? is it something you feel would be much more dificult to do while flooring the gas? that's my logical justification for a decision made entirely for gameplay & learning curve reasons.</p><p></p><p>You could just think of it as requiring extra attention from the pilot to fly faster & farther. And yes an out of control vehicle continues to move its current speed (what ever speed it traveled last round) in its current direction (it also becomes flat footed and auto-fails any piloting checks or reflex saves... nasty spot to be in really). This applies to creatures also, but they don't go out of control as easily.</p><p></p><p>What we had before was that a vehilce could move its full speed each round but even on a double action it still couldn't move any faster than that... extra move actions let the pilot make more turns/be more manuverable. that is basicly what you are proposing (only using speed x4). Yes its more realistic compared to what we know about both flight and the physics of spacecrafts/objects in 0g with no air friction (nod to the astral plane)... but its more complicated in a system that can already get as complicated as any bull-ruch, mounted trample attack, or multiple opponent grapple in the core rules. I remember arguing (effectively too) before that the more realistic version was better before... but having tried it out I've found it hard to use. I'm trying to keep the basics of the system closer to d20/D&D:</p><p>you take 2 move actions and you move twice as far.</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 1290334, member: 888"] Move action, not move-equivilent (I'll need to fix that, thanks) ok, here is what I mean. Lets say you got a sci-fi style space ship (Dragonstar is a good example here) and you got a pilot at the controls. working those controls draws an attack of oppertunity (its sort of like spell casting only wihtout any concentration checks). A Dragon does not draw an attack of opertunity simply for flapping its wings (A hovering dragon for example). That is the main diffrence. Also, a dragon just takes move actions, while a vehicle's pilot messes with controls that makes the vessel move for him, so it should be called a move... he isn't really the one moving. then again under the new 3.5 wording you pointed out I may need to change all this. Note: Anyone moving through a threatened space takes attacks of oppertunity normaly (vessels, vehicles, creatures, etc). I did rule that an attack of oppertunity taken due to a vehicle's movements can be aimed at the vehicle, any of its exposed systems, and any exposed passengers... but you still only get 1 attack (instead of 1 attack of opertunity againts the vehicle, another for each exposed passenger... which would be the by the book answer otherwise for people with combat reflexes) that is the slight diffrence between dragon(creature) flight and vehicle flight, or why creatures don't use steer a vessel actions, which is why I renamed it to steer a vehicle action. NEXT: ok, here we go again. The system I'm switching to now (double move = double speed) is simplier because it works exactly the same for everyone and everything.It's like walking, its like swiming, its like climbing, its like a flying eagle or dragon. It's not especialy realistic, but it is simple. based off my own testing with my players (which are very between knowing most rules and not seeming to know even basic ones) anything more complicated is just that, more complicated... and realism isn't what the D&D or D20 system is designed to do. Just look at hit points and armor class as concepts. heck look at the concept of round based combat. Its all just desinged to make this playable and fun. PS: have you ever tried to do something complicated and distracting (say like read a newspaper, shave, eat breakfast, etc) while driving? is it something you feel would be much more dificult to do while flooring the gas? that's my logical justification for a decision made entirely for gameplay & learning curve reasons. You could just think of it as requiring extra attention from the pilot to fly faster & farther. And yes an out of control vehicle continues to move its current speed (what ever speed it traveled last round) in its current direction (it also becomes flat footed and auto-fails any piloting checks or reflex saves... nasty spot to be in really). This applies to creatures also, but they don't go out of control as easily. What we had before was that a vehilce could move its full speed each round but even on a double action it still couldn't move any faster than that... extra move actions let the pilot make more turns/be more manuverable. that is basicly what you are proposing (only using speed x4). Yes its more realistic compared to what we know about both flight and the physics of spacecrafts/objects in 0g with no air friction (nod to the astral plane)... but its more complicated in a system that can already get as complicated as any bull-ruch, mounted trample attack, or multiple opponent grapple in the core rules. I remember arguing (effectively too) before that the more realistic version was better before... but having tried it out I've found it hard to use. I'm trying to keep the basics of the system closer to d20/D&D: you take 2 move actions and you move twice as far. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Settings
The Cosmonomicon
New Cosmonomicon Overview
Top