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<blockquote data-quote="Staffan" data-source="post: 7677054" data-attributes="member: 907"><p>2e had Alchemist as a wizard specialization in Spells & Magic. Pathfinder has it as a base class in Advanced Player's Guide.</p><p></p><p>I could definitely see alchemists and artificers as parts of the same class - likely with alchemists being a subclass of artificers. I don't like shamans as part of the same class. I see the reasoning if you do it like the WoW class with totem-based buffs, but I don't see that as the core thing about shamans.</p><p></p><p></p><p>The UA Artificer received a lot of negative feedback, to the point where the survey report said "OK, back to the drawing board on this one."</p><p></p><p>The problem was that it was a class that could call itself an artificer since it had magic and abilities that focused on creating magic items, but it wasn't anything like the 3.5e Eberron Artificer, and that's what people clamoring for an Artificer class wants. It's as if they had made an Illusionist rogue archetype focusing on card tricks and stuff like that - the name is technically correct, but it's not <em>the</em> Illusionist.</p><p></p><p></p><p>Forgotten Realms has numerous ex-mortal gods as well: Kelemvor, (new) Mystra, and Cyric are the best known, but Bane, Bhaal and Myrkul were also mortal, as well as a number of demigods (e.g. Finder Wyvernspur and The Red Knight).</p><p></p><p>However, it doesn't have many gods who "worked their way up" - ascended mortals are either demigods in service to (or at least sponsored by) a deity greater in stature, or ones who were appointed directly to a major position that was vacated by someone else.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7677054, member: 907"] 2e had Alchemist as a wizard specialization in Spells & Magic. Pathfinder has it as a base class in Advanced Player's Guide. I could definitely see alchemists and artificers as parts of the same class - likely with alchemists being a subclass of artificers. I don't like shamans as part of the same class. I see the reasoning if you do it like the WoW class with totem-based buffs, but I don't see that as the core thing about shamans. The UA Artificer received a lot of negative feedback, to the point where the survey report said "OK, back to the drawing board on this one." The problem was that it was a class that could call itself an artificer since it had magic and abilities that focused on creating magic items, but it wasn't anything like the 3.5e Eberron Artificer, and that's what people clamoring for an Artificer class wants. It's as if they had made an Illusionist rogue archetype focusing on card tricks and stuff like that - the name is technically correct, but it's not [I]the[/I] Illusionist. Forgotten Realms has numerous ex-mortal gods as well: Kelemvor, (new) Mystra, and Cyric are the best known, but Bane, Bhaal and Myrkul were also mortal, as well as a number of demigods (e.g. Finder Wyvernspur and The Red Knight). However, it doesn't have many gods who "worked their way up" - ascended mortals are either demigods in service to (or at least sponsored by) a deity greater in stature, or ones who were appointed directly to a major position that was vacated by someone else. [/QUOTE]
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