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<blockquote data-quote="Tony Vargas" data-source="post: 7677064" data-attributes="member: 996"><p>I have no problem with the Far Realm or it being the origin of psionics. D&D is full of Lovecraftian stuff, including the very prominently psionic Mind Flayers. I have a problem with a default option that the DM has to 'house rule' - it creates the impression in players that they know how things 'really work,' (and have a right to know if the DM changes how they work) which is, IMHO, contrary to the DM-empowerment philosophy of 5e.</p><p></p><p>We don't need a default explanation of where psionics comes from. Rather, give multiple competing theories, even call out one as the consensus among learned sages or whatever. But don't set it in stone. JMHO.</p><p></p><p> The Far Realm was introduced fairly early in 2e, and the abberations such as Mind Flayers have their origins there. The Gith, BTW, were human slaves of the Mind Flayers who learned their psionic powers to rebel against them, so there's an example of a Far Realms connection, right there in you example of no Far Realms connection. </p><p></p><p>What's more "could go either way" than that? </p><p></p><p>Let the DM decide, WotC!</p><p></p><p></p><p> 5e is so focused on capturing the feel of the classic game, it should really go back to Greyhawk. Litterally, to the dungeons under Castle Greyhawk, like they should get the Gygax estate to let them rifle through his old notes and find maps from '73...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7677064, member: 996"] I have no problem with the Far Realm or it being the origin of psionics. D&D is full of Lovecraftian stuff, including the very prominently psionic Mind Flayers. I have a problem with a default option that the DM has to 'house rule' - it creates the impression in players that they know how things 'really work,' (and have a right to know if the DM changes how they work) which is, IMHO, contrary to the DM-empowerment philosophy of 5e. We don't need a default explanation of where psionics comes from. Rather, give multiple competing theories, even call out one as the consensus among learned sages or whatever. But don't set it in stone. JMHO. The Far Realm was introduced fairly early in 2e, and the abberations such as Mind Flayers have their origins there. The Gith, BTW, were human slaves of the Mind Flayers who learned their psionic powers to rebel against them, so there's an example of a Far Realms connection, right there in you example of no Far Realms connection. What's more "could go either way" than that? Let the DM decide, WotC! 5e is so focused on capturing the feel of the classic game, it should really go back to Greyhawk. Litterally, to the dungeons under Castle Greyhawk, like they should get the Gygax estate to let them rifle through his old notes and find maps from '73... [/QUOTE]
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