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<blockquote data-quote="Greybird" data-source="post: 7677071" data-attributes="member: 84152"><p>Starting caveat: I have not read or played an existing Shaman class from any form of D&D. I have, however, studied quite a bit about the cultural/spiritual practices of shamanism (or more accurately, shamanistic practices, unless you're in Siberia.) </p><p></p><p>In D&D terms, shaman aren't really divine casters. The closest existing thing (in concept rather than mechanics) would probably be a necromancer, except that a shaman would work with natural spirits rather than the spirits of the dead. Each spell on the spell list would represent different spirit allied with the shaman, acting at his behest. Spells would be (fluff-wise) gained by making deals with new spirits (or overcoming them in a challenge), so they would be fewer than many classes get.</p><p></p><p>Based on that, and on my readings, the closest thing to a shaman in 5E today would be a Warlock. Every other type of caster gets their power from either a divine, internal, or external 'raw power' source, while a warlock gets his power by making a deal with an intelligent external source - much like a shaman. Just create a warlock archetype with a Patron of 'Spirits.' Fill the patron's list with healing, buffing, and protection spells, and you're ready to go.</p></blockquote><p></p>
[QUOTE="Greybird, post: 7677071, member: 84152"] Starting caveat: I have not read or played an existing Shaman class from any form of D&D. I have, however, studied quite a bit about the cultural/spiritual practices of shamanism (or more accurately, shamanistic practices, unless you're in Siberia.) In D&D terms, shaman aren't really divine casters. The closest existing thing (in concept rather than mechanics) would probably be a necromancer, except that a shaman would work with natural spirits rather than the spirits of the dead. Each spell on the spell list would represent different spirit allied with the shaman, acting at his behest. Spells would be (fluff-wise) gained by making deals with new spirits (or overcoming them in a challenge), so they would be fewer than many classes get. Based on that, and on my readings, the closest thing to a shaman in 5E today would be a Warlock. Every other type of caster gets their power from either a divine, internal, or external 'raw power' source, while a warlock gets his power by making a deal with an intelligent external source - much like a shaman. Just create a warlock archetype with a Patron of 'Spirits.' Fill the patron's list with healing, buffing, and protection spells, and you're ready to go. [/QUOTE]
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