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<blockquote data-quote="mlund" data-source="post: 5990269" data-attributes="member: 50304"><p>Best non-enchanted materials money can buy - I like it. Those names are just examples. Any sort of rare material of the general type and rarity / treasure cost should do. Light armor is finally well-balanced along side Medium and Heavy armors now.</p><p></p><p>Specialties are few right now, but they are something you can build custom. Taking a fixed specialty is just the simple-mode package deal for one-stop character shopping. It seems like you should easily be able to take Skill Training at Level 1 and Toughness at level 3.</p><p></p><p></p><p></p><p>Back in my day player characters at levels 1-5 had two strategies for dealing with Dragons, Beholders, Liches, and Giants - run away or beg for mercy. Prior to 4th Edition level 5 characters simply were not tall enough to ride those rides yet - unless they were picking off some poor juvenile black or white dragons that weren't even Large-sized creatures yet.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 5990269, member: 50304"] Best non-enchanted materials money can buy - I like it. Those names are just examples. Any sort of rare material of the general type and rarity / treasure cost should do. Light armor is finally well-balanced along side Medium and Heavy armors now. Specialties are few right now, but they are something you can build custom. Taking a fixed specialty is just the simple-mode package deal for one-stop character shopping. It seems like you should easily be able to take Skill Training at Level 1 and Toughness at level 3. Back in my day player characters at levels 1-5 had two strategies for dealing with Dragons, Beholders, Liches, and Giants - run away or beg for mercy. Prior to 4th Edition level 5 characters simply were not tall enough to ride those rides yet - unless they were picking off some poor juvenile black or white dragons that weren't even Large-sized creatures yet. - Marty Lund [/QUOTE]
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