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<blockquote data-quote="RevTurkey" data-source="post: 5992180"><p>I don't think opportunity attack should be taken out with an added module.</p><p></p><p>I think it should be added with an 'add on' module. That makes more sense.</p><p></p><p>I don't generally like opportunity attacks. I don't like 4e's many interrupts either.</p><p></p><p>I like it simple. Initiative. You get a go. Other people get a go. Then back to you.</p><p></p><p>A more intricate system might suit other players and that is what a module would be ideal for. To give them a more involved, intricate version of the game.</p><p></p><p>Introducing new players needs a game that is easily absorbed and plays quickly.</p><p></p><p>If the more detailed systems of 3e/4e or to some degree 1e were available as an optional module then I might even be tempted to use elements of that when it suited the game I was running but I think the default version should be very clean and fast. </p><p></p><p>I haven't yet played through this new playtest material and it may turn out okay. </p><p></p><p>Overall it looks great and if people think it is like 2nd edition that is not so bad...it was a good game that just perhaps lacked flavour and a better way to do skills if you wanted them. The splat books were many but at the end of the day you didn't have to buy them to play the game, just like with 3e and 4e with their multiple Player's Handbooks etc.</p><p></p><p>Anyway, I like what I see so far.</p></blockquote><p></p>
[QUOTE="RevTurkey, post: 5992180"] I don't think opportunity attack should be taken out with an added module. I think it should be added with an 'add on' module. That makes more sense. I don't generally like opportunity attacks. I don't like 4e's many interrupts either. I like it simple. Initiative. You get a go. Other people get a go. Then back to you. A more intricate system might suit other players and that is what a module would be ideal for. To give them a more involved, intricate version of the game. Introducing new players needs a game that is easily absorbed and plays quickly. If the more detailed systems of 3e/4e or to some degree 1e were available as an optional module then I might even be tempted to use elements of that when it suited the game I was running but I think the default version should be very clean and fast. I haven't yet played through this new playtest material and it may turn out okay. Overall it looks great and if people think it is like 2nd edition that is not so bad...it was a good game that just perhaps lacked flavour and a better way to do skills if you wanted them. The splat books were many but at the end of the day you didn't have to buy them to play the game, just like with 3e and 4e with their multiple Player's Handbooks etc. Anyway, I like what I see so far. [/QUOTE]
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