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<blockquote data-quote="Mercutio01" data-source="post: 5996930" data-attributes="member: 37277"><p>Or, maybe, it could be, as other people have said in response to you directly, but you seem completely unwilling to accept, that the designers don't want feedback on adventure design just yet, and are instead focused on character creation?</p><p></p><p>You know, as in that's what the playtest material said?</p><p></p><p>Frankly, I don't care at all about the adventure (I didn't in the first one, either, since the playtest is not anywhere near the stage of beginning to work on adventure creation) as it's plainly clear that the designers first wanted to nail down the core system (they tweaked some based on that feedback and had some of that in the second iteration), and are now working on character creation. And, since the focus is not yet on monster or adventure creation, why in the heck would they put energy into that aspect of design when they're still working on the basics?</p><p></p><p>EDITED TO ADD: The whole process is expected to take 2 years, and adventure creation is surely a late-stage mechanic to develop, is it not? I would expect playtests to focus on that aspect sometime in the middle of next year.</p></blockquote><p></p>
[QUOTE="Mercutio01, post: 5996930, member: 37277"] Or, maybe, it could be, as other people have said in response to you directly, but you seem completely unwilling to accept, that the designers don't want feedback on adventure design just yet, and are instead focused on character creation? You know, as in that's what the playtest material said? Frankly, I don't care at all about the adventure (I didn't in the first one, either, since the playtest is not anywhere near the stage of beginning to work on adventure creation) as it's plainly clear that the designers first wanted to nail down the core system (they tweaked some based on that feedback and had some of that in the second iteration), and are now working on character creation. And, since the focus is not yet on monster or adventure creation, why in the heck would they put energy into that aspect of design when they're still working on the basics? EDITED TO ADD: The whole process is expected to take 2 years, and adventure creation is surely a late-stage mechanic to develop, is it not? I would expect playtests to focus on that aspect sometime in the middle of next year. [/QUOTE]
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