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<blockquote data-quote="covaithe" data-source="post: 4478769" data-attributes="member: 46559"><p>Trading outside of adventures in LEW is done in character, either in the tavern or in "shop" threads run by players with item creation feats. There aren't any restrictions on the trading, except that you can't trade with other characters you play. (And you can't use an intermediary, either; no "My fighter gives your wizard this crown of intellect, and your cleric gives my rogue the gloves of dex" trades.) Judges watch those threads, and while there's no approval per se, they would step in if needed to prevent abuse. There's nothing preventing high-level characters from handing down their used equipment, but it doesn't seem to happen very often. I think I remember a set of non-magical chainmail being handed down once, but that's the only instance I can remember in the last few years. </p><p></p><p>The situation is a bit different there, though, since item creation feats are a real money-maker for some characters, and that's built into the system. Wizards need lots of cash for spells, so they take the Craft Wondrous Item feat and make gauntlets of strength for the fighter in their group, making a nice profit but saving the fighter a big chunk off the list price. 3.5 encourages a player-based economy, and so LEW encourages it. </p><p></p><p>That kind of economy in 4e is very limited. About the only case I can think of that we need to consider is hand-me-down equipment. If someday Quagmire reaches 10th level and decides to get rid of his +1 lightning battleaxe, he could demagickify it and get 200g or sell it to Noobicus, a 2nd level character with 500g to spend. Both characters get something pretty useful out of the deal. Is it unbalancing? To be honest, I'm not sure. I'm inclined to think it's not -- yes, later characters might be able to get a bit more power early on than characters starting now, but as power creep goes, that's likely to be the least of our worries. I'm sure that feats and classes from new sourcebooks are going to have far worse balance issues. </p><p></p><p>I'm interested to hear more opinions on this, especially from people who understand the magic item system better than I do. Which doesn't take much.</p></blockquote><p></p>
[QUOTE="covaithe, post: 4478769, member: 46559"] Trading outside of adventures in LEW is done in character, either in the tavern or in "shop" threads run by players with item creation feats. There aren't any restrictions on the trading, except that you can't trade with other characters you play. (And you can't use an intermediary, either; no "My fighter gives your wizard this crown of intellect, and your cleric gives my rogue the gloves of dex" trades.) Judges watch those threads, and while there's no approval per se, they would step in if needed to prevent abuse. There's nothing preventing high-level characters from handing down their used equipment, but it doesn't seem to happen very often. I think I remember a set of non-magical chainmail being handed down once, but that's the only instance I can remember in the last few years. The situation is a bit different there, though, since item creation feats are a real money-maker for some characters, and that's built into the system. Wizards need lots of cash for spells, so they take the Craft Wondrous Item feat and make gauntlets of strength for the fighter in their group, making a nice profit but saving the fighter a big chunk off the list price. 3.5 encourages a player-based economy, and so LEW encourages it. That kind of economy in 4e is very limited. About the only case I can think of that we need to consider is hand-me-down equipment. If someday Quagmire reaches 10th level and decides to get rid of his +1 lightning battleaxe, he could demagickify it and get 200g or sell it to Noobicus, a 2nd level character with 500g to spend. Both characters get something pretty useful out of the deal. Is it unbalancing? To be honest, I'm not sure. I'm inclined to think it's not -- yes, later characters might be able to get a bit more power early on than characters starting now, but as power creep goes, that's likely to be the least of our worries. I'm sure that feats and classes from new sourcebooks are going to have far worse balance issues. I'm interested to hear more opinions on this, especially from people who understand the magic item system better than I do. Which doesn't take much. [/QUOTE]
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