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<blockquote data-quote="stonegod" data-source="post: 4664133" data-attributes="member: 36973"><p>Folks have generally addressed my beef w/ the Mega-Adventure (MA), but just one more tidbit: The creator and runner of all those games was this boards <strong>second most</strong> prolific poster with a long history of being consistent and running things. Meaning: Any game can fail (and many will). Having that many fail is a <strong>huge</strong> burden of judges.</p><p>Thematically linked works better, I agree. PbP does not work with time-syncrhonized or very long games. The former quickly become unsynched (Player/DM posting rate), the latter fail because longer games increase the chance of failure (Player or DM disappearing).</p><p>covaithe's points are valid too. If you take all characters out into a synched game, then someone has to deal w/ them later.</p><p></p><p>My big concern is that big, long games that try to be synched don't work in a PbP environment. I could see several folks introducing zombie plague elements into several different games that otherwise do not synch; that would work. If you want linked stories, run them one after the other; don't try to bundle them at once. Players leave and DM commitment changes. No one should every try to run the whole AoW or ST in a Living World, for example (someone has proposed it): Its doomed to fail.</p></blockquote><p></p>
[QUOTE="stonegod, post: 4664133, member: 36973"] Folks have generally addressed my beef w/ the Mega-Adventure (MA), but just one more tidbit: The creator and runner of all those games was this boards [b]second most[/b] prolific poster with a long history of being consistent and running things. Meaning: Any game can fail (and many will). Having that many fail is a [b]huge[/b] burden of judges. Thematically linked works better, I agree. PbP does not work with time-syncrhonized or very long games. The former quickly become unsynched (Player/DM posting rate), the latter fail because longer games increase the chance of failure (Player or DM disappearing). covaithe's points are valid too. If you take all characters out into a synched game, then someone has to deal w/ them later. My big concern is that big, long games that try to be synched don't work in a PbP environment. I could see several folks introducing zombie plague elements into several different games that otherwise do not synch; that would work. If you want linked stories, run them one after the other; don't try to bundle them at once. Players leave and DM commitment changes. No one should every try to run the whole AoW or ST in a Living World, for example (someone has proposed it): Its doomed to fail. [/QUOTE]
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