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New DM: need adventure ideas for kids in Wizarding school
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<blockquote data-quote="blargney" data-source="post: 598177" data-attributes="member: 2689"><p>I'm starting up a brand new game, going behind the screen for the first time in my life! My two players will be my girlfriend and her sister, neither of whom have ever played any RPGs before.</p><p></p><p>My initial campaign concept is a wizarding school, based strongly on Hogwart's from Harry Potter. The reason for this is twofold - with the game restricted to a single area, I can make a very vivid and well-populated beginning to the game. Secondly, given that my players are two complete novices, I can actually teach the players the game mechanics while their characters are learning their trade in school.</p><p></p><p>The initial scope is to take the characters from apprentice 12 year-old human wizards up to graduation, when they will be 17 year-old 5th level wizards, ready for their adventuring careers. It is set in an as-yet-unspecified world that will probably end up being a stripped-down version of Faerun.</p><p></p><p>The part where I need help is in coming up with mini-adventures, puzzles, traps, and riddles that will challenge their mental abilities without being too physically demanding. For the first year, both characters will probably only have 2-4 hit points, but at least 10-11 Intelligence. I want the players to get used to the idea of using their heads to solve problems before they put their PCs in danger.</p><p></p><p>I'm looking forward to hearing your ideas! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>-blarg!</p></blockquote><p></p>
[QUOTE="blargney, post: 598177, member: 2689"] I'm starting up a brand new game, going behind the screen for the first time in my life! My two players will be my girlfriend and her sister, neither of whom have ever played any RPGs before. My initial campaign concept is a wizarding school, based strongly on Hogwart's from Harry Potter. The reason for this is twofold - with the game restricted to a single area, I can make a very vivid and well-populated beginning to the game. Secondly, given that my players are two complete novices, I can actually teach the players the game mechanics while their characters are learning their trade in school. The initial scope is to take the characters from apprentice 12 year-old human wizards up to graduation, when they will be 17 year-old 5th level wizards, ready for their adventuring careers. It is set in an as-yet-unspecified world that will probably end up being a stripped-down version of Faerun. The part where I need help is in coming up with mini-adventures, puzzles, traps, and riddles that will challenge their mental abilities without being too physically demanding. For the first year, both characters will probably only have 2-4 hit points, but at least 10-11 Intelligence. I want the players to get used to the idea of using their heads to solve problems before they put their PCs in danger. I'm looking forward to hearing your ideas! :) -blarg! [/QUOTE]
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