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New DM: need adventure ideas for kids in Wizarding school
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<blockquote data-quote="blargney" data-source="post: 598290" data-attributes="member: 2689"><p><strong>Additional information</strong></p><p></p><p>I'm going to set them up with a bunch of different classes:</p><p></p><p>- Enchantment, Illusion, Transmutation, Divination (all separately)</p><p>- Defence Against Dark Arts (Necromancy, Evil Monsters, Summoning, Protection Spells)</p><p>- Care of Magical Creatures and Plants</p><p>- History and Theology</p><p>- Magic Theory, Spells and Scribing</p><p>- Physical Education</p><p>- Potions and Alchemy</p><p>- Home Economics for Wizards: Crafts, Fine Arts, and Bargaining</p><p>- Astronomy and the Planes of Existence</p><p>- one or two others I can't remember offhand</p><p></p><p>There will be various spells, skills, and feats to learn in each of the classes, with some slight overlap between them. I'm going to set up a rough system so that the more hours they spend studying a subject, the more likely they will end up learning it to a point where it becomes useful. I think I'm going to use Wild Magic rules for spells that haven't been fully learned yet, and assign the odd bonus rank to skills that they study a lot. (They are starting with <em>really</em> low abilities that will improve each year, so this should balance out any skill points lost due to low Intelligence.) I will also give them the Brew Potion feat for free at third level, since they will have already spent three years learning how to make the d*mn things! ;></p><p></p><p>There will be a village not too far from the school, with several shops and services useful to a school full of mages. There will be a <a href="http://www.wizards.com/dnd/article.asp?x=dnd/re/re20030106x" target="_blank">familiar shoppe</a>, a minor wondrous item store, a magical candy store (like under-powered potions with funny side-effects), and, of course, a tavern.</p><p></p><p>The school itself will consist of one central tower interlinked with four surrounding towers by all sorts of arches high up in the air. (I want the climactic scene of the first year to occur up on one of these arches.) There is a lake to the south, a forest full of beasties to the east, and a sports field to the west. I still have to come up with the rules for the school game, I'm thinking of yoinking some of Sagiro's rope-tossing game from his story hour.</p><p></p><p>Inside the towers is a chaotic extradimensional space that re-arranges itself semi-randomly, growing according to need, and doesn't resemble the tower structures in the least. The corridors will turn around corners onto arches, basement rooms will be next door to rooms on the top floor, etc!</p><p></p><p>As far as plots and plans go, so far there will be some house rivalries, bullies, a plague of ghoulish animals, regularly scheduled games of whatever-the-game-is-called, a professor who has been replaced by a doppelganger, and a couple of orcs that invade the library by accident. (I'm also thinking half-heartedly of having some first year with a certain scar on his forehead get his head caved in by a troll... *wink*)</p><p></p><p>It actually helps me sort things out somewhat just to be writing these things down!</p><p>-blargblarg</p></blockquote><p></p>
[QUOTE="blargney, post: 598290, member: 2689"] [b]Additional information[/b] I'm going to set them up with a bunch of different classes: - Enchantment, Illusion, Transmutation, Divination (all separately) - Defence Against Dark Arts (Necromancy, Evil Monsters, Summoning, Protection Spells) - Care of Magical Creatures and Plants - History and Theology - Magic Theory, Spells and Scribing - Physical Education - Potions and Alchemy - Home Economics for Wizards: Crafts, Fine Arts, and Bargaining - Astronomy and the Planes of Existence - one or two others I can't remember offhand There will be various spells, skills, and feats to learn in each of the classes, with some slight overlap between them. I'm going to set up a rough system so that the more hours they spend studying a subject, the more likely they will end up learning it to a point where it becomes useful. I think I'm going to use Wild Magic rules for spells that haven't been fully learned yet, and assign the odd bonus rank to skills that they study a lot. (They are starting with [i]really[/i] low abilities that will improve each year, so this should balance out any skill points lost due to low Intelligence.) I will also give them the Brew Potion feat for free at third level, since they will have already spent three years learning how to make the d*mn things! ;> There will be a village not too far from the school, with several shops and services useful to a school full of mages. There will be a [URL=http://www.wizards.com/dnd/article.asp?x=dnd/re/re20030106x]familiar shoppe[/URL], a minor wondrous item store, a magical candy store (like under-powered potions with funny side-effects), and, of course, a tavern. The school itself will consist of one central tower interlinked with four surrounding towers by all sorts of arches high up in the air. (I want the climactic scene of the first year to occur up on one of these arches.) There is a lake to the south, a forest full of beasties to the east, and a sports field to the west. I still have to come up with the rules for the school game, I'm thinking of yoinking some of Sagiro's rope-tossing game from his story hour. Inside the towers is a chaotic extradimensional space that re-arranges itself semi-randomly, growing according to need, and doesn't resemble the tower structures in the least. The corridors will turn around corners onto arches, basement rooms will be next door to rooms on the top floor, etc! As far as plots and plans go, so far there will be some house rivalries, bullies, a plague of ghoulish animals, regularly scheduled games of whatever-the-game-is-called, a professor who has been replaced by a doppelganger, and a couple of orcs that invade the library by accident. (I'm also thinking half-heartedly of having some first year with a certain scar on his forehead get his head caved in by a troll... *wink*) It actually helps me sort things out somewhat just to be writing these things down! -blargblarg [/QUOTE]
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