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New DM: need adventure ideas for kids in Wizarding school
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<blockquote data-quote="Byrons_Ghost" data-source="post: 608240" data-attributes="member: 7396"><p>Here's some stuff I did in the Glantri campaign I just finished up (can you tell that's my favorite setting? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> ). Not all of it may apply, but you never know what'll be useful:</p><p></p><p>1. While shopping, the party saw a bedraggled wizard getting ejected from the magic store by a flesh golem. Upon speaking with him, the found that he was a salesman for a new magic company that sells rip-offs and cheap junk. Feeling sorry for him, the arcane trickster foolishly accepted a business card. Now she constantly gets mailings from them, and other salesman come by the house. Returning from the last adventure after a week's absence, the mailbox and door slot were both stuffed with brochures. Eventually, it was my plan to have illusions or mephits start showing up with commercial jingles or special deliveries at inopportune times, ie when she's in class, when she's with her boyfriend, when she's sneaking up to get the jump on the bad guy, etc. I didn't have any cure worked out, but I imagine a remove curse or break enchantment should probably do it.</p><p></p><p>2. The arcane archer finally enrolled in school when she realized that fighters couldn't get anywhere in a magocracy. This was when the party first arrived in town. While everyone else toured around and saw the sights, she spent the entire day filling out applications and running back and forth between buildings on opposite sides of campus. Before she could get application A filed, she needed Intent form B, which required Permission slip C, etc. For some reason, it was always gnomes that were handing these things out. After all that, she had to go through Aptitude Testing, which was little things like identifying spell effects, casting cantrips (ray of frost to chill the professor's drink), that sort of thing.</p><p></p><p>3. When a new young lady arrived at school midterm, everyone got suspicious when the headmaster suddenly started treating her as a favorite pupil- she got all the best class times, materials, etc. The party suspected some sort of evil enchantment and spent days following the two of them around, trying to get into quarters to look for clues, etc. Actually, the girl was there on a scholarship and the headmaster was just a little sweet on her, so he was helping her out some. But it was fun watching them run around and get into things.</p><p></p><p>That's about all I can think of right now. Good luck with the work.</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 608240, member: 7396"] Here's some stuff I did in the Glantri campaign I just finished up (can you tell that's my favorite setting? :D ). Not all of it may apply, but you never know what'll be useful: 1. While shopping, the party saw a bedraggled wizard getting ejected from the magic store by a flesh golem. Upon speaking with him, the found that he was a salesman for a new magic company that sells rip-offs and cheap junk. Feeling sorry for him, the arcane trickster foolishly accepted a business card. Now she constantly gets mailings from them, and other salesman come by the house. Returning from the last adventure after a week's absence, the mailbox and door slot were both stuffed with brochures. Eventually, it was my plan to have illusions or mephits start showing up with commercial jingles or special deliveries at inopportune times, ie when she's in class, when she's with her boyfriend, when she's sneaking up to get the jump on the bad guy, etc. I didn't have any cure worked out, but I imagine a remove curse or break enchantment should probably do it. 2. The arcane archer finally enrolled in school when she realized that fighters couldn't get anywhere in a magocracy. This was when the party first arrived in town. While everyone else toured around and saw the sights, she spent the entire day filling out applications and running back and forth between buildings on opposite sides of campus. Before she could get application A filed, she needed Intent form B, which required Permission slip C, etc. For some reason, it was always gnomes that were handing these things out. After all that, she had to go through Aptitude Testing, which was little things like identifying spell effects, casting cantrips (ray of frost to chill the professor's drink), that sort of thing. 3. When a new young lady arrived at school midterm, everyone got suspicious when the headmaster suddenly started treating her as a favorite pupil- she got all the best class times, materials, etc. The party suspected some sort of evil enchantment and spent days following the two of them around, trying to get into quarters to look for clues, etc. Actually, the girl was there on a scholarship and the headmaster was just a little sweet on her, so he was helping her out some. But it was fun watching them run around and get into things. That's about all I can think of right now. Good luck with the work. [/QUOTE]
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