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New DM: need adventure ideas for kids in Wizarding school
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<blockquote data-quote="blargney" data-source="post: 608635" data-attributes="member: 2689"><p>Good call! I'll let them specialize in fourth and fifth year if they want. I'm pretty sure that one will want to be an Evoker<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I already have a mini-hook planned out where they go to the pet shoppe and buy a familiar. The owner has taken a clipping from each animal, and records the name of the wizard who buys it. Think scrying.. ;></p><p></p><p>(Incidentally, Harry had to buy Hedwig, Hermione had to buy Crookshanks, and the show-off rats in the same store cost money. Familiarz ain't free.)</p><p></p><p></p><p></p><p>Simply beautiful! I am going to have a rakshasa posing as a teacher, but he's actually spying on the school. One of his goals is to find out why magic use is so easy in the school. Wizards can cast as many spells a day as an equivalent-level sorceror, but only inside the towers. This is sort of necessary to allow the students to cast spells in their courses...</p><p></p><p>The book in question will be a text on the history of the school, and some hypotheses on its magical properties. He saw it in a student's bookbag and pickpocketed it, not realizing that it was a library book. They'll find it in his office/possession later on, and he'll simply say it was left behind in his class. Case closed! (for now..)</p><p></p><p></p><p></p><p>This is great! A student in a rival house was practicing, and cast Disrupt Undead on a student's familiar. Normally nothing would happen, but he botched it and it turned into a half-ghost. It's actually still alive, but trapped on the Ethereal Plane, and has some ghost-like abilities. It returns to the place it thinks of as home (the common room), and scares all the other familiars away with its Frightful Moan. There's an adventure in Traps & Treachery where the PCs have to capture some escaped animals.) It then wrecks the room with Telekinesis and hides in the Ethereal Plane.</p><p></p><p>I'll plant a couple of animally clues in the wreckage, then the master will ask where his weasel is in a few days. When they manage to make the ghost manifest by getting its master to call to it, they'll see it appear as a ghost. When they conduct some research, they'll find out that it sounds like a result of a Disrupt Undead gone wrong. Further research will find out that if they cast Disrupt Undead on it again, it will break the barrier that prevents its body from coming back.</p><p></p><p></p><p></p><p></p><p>*yoinks*</p><p>I'm stealing that word-for-word. Detention-style is best, I was looking for some good punishments! >;></p><p></p><p></p><p></p><p></p><p>I was thinking exactly the same thing! Thank you very much for these excellent ideas! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>-blargh, you got me!</p></blockquote><p></p>
[QUOTE="blargney, post: 608635, member: 2689"] Good call! I'll let them specialize in fourth and fifth year if they want. I'm pretty sure that one will want to be an Evoker:) I already have a mini-hook planned out where they go to the pet shoppe and buy a familiar. The owner has taken a clipping from each animal, and records the name of the wizard who buys it. Think scrying.. ;> (Incidentally, Harry had to buy Hedwig, Hermione had to buy Crookshanks, and the show-off rats in the same store cost money. Familiarz ain't free.) Simply beautiful! I am going to have a rakshasa posing as a teacher, but he's actually spying on the school. One of his goals is to find out why magic use is so easy in the school. Wizards can cast as many spells a day as an equivalent-level sorceror, but only inside the towers. This is sort of necessary to allow the students to cast spells in their courses... The book in question will be a text on the history of the school, and some hypotheses on its magical properties. He saw it in a student's bookbag and pickpocketed it, not realizing that it was a library book. They'll find it in his office/possession later on, and he'll simply say it was left behind in his class. Case closed! (for now..) This is great! A student in a rival house was practicing, and cast Disrupt Undead on a student's familiar. Normally nothing would happen, but he botched it and it turned into a half-ghost. It's actually still alive, but trapped on the Ethereal Plane, and has some ghost-like abilities. It returns to the place it thinks of as home (the common room), and scares all the other familiars away with its Frightful Moan. There's an adventure in Traps & Treachery where the PCs have to capture some escaped animals.) It then wrecks the room with Telekinesis and hides in the Ethereal Plane. I'll plant a couple of animally clues in the wreckage, then the master will ask where his weasel is in a few days. When they manage to make the ghost manifest by getting its master to call to it, they'll see it appear as a ghost. When they conduct some research, they'll find out that it sounds like a result of a Disrupt Undead gone wrong. Further research will find out that if they cast Disrupt Undead on it again, it will break the barrier that prevents its body from coming back. *yoinks* I'm stealing that word-for-word. Detention-style is best, I was looking for some good punishments! >;> I was thinking exactly the same thing! Thank you very much for these excellent ideas! :) -blargh, you got me! [/QUOTE]
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