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New DM: need adventure ideas for kids in Wizarding school
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<blockquote data-quote="wolff96" data-source="post: 616497" data-attributes="member: 342"><p>I keep a notebook.</p><p></p><p>Moreover, I keep it right next to my bed -- some of the best ideas I've ever had pop into my skull during the middle of the night. If you don't write them down, you'll forget them by morning.</p><p></p><p>Just a few notes are usually adequate for an adventure idea.</p><p></p><p>For interpersonal relationships, I make a diagram. Each person's name in one bubble. Lines between the bubbles are relationships, plots, and motivations.</p><p></p><p>For place description, I usually jot all my notes down on 4x6 notecards so I can whip them out when needed. I also use the same system for enemies and frequently used creatures.</p><p></p><p>It means I kill a lot of trees, but the ability to lay my hands on anything I need is vital to my game.</p><p></p><p>---------------------------------------------</p><p></p><p>By the way, another idea I had recently was the loss of a familiar. Not death, but actual loss. Whether it was an accident or just a creature scampering off, the quest for a missing familiar could lead them into the edge of the woods... just enough for them to see some of the dangers lurking within.</p><p></p><p>If you run it right, you'll be able to instill fear of the woods, make them realize how important it is to be careful with your familiar, and even get them into trouble (for further adventures) because such new students are seen near the Forbidden Woods. It's a triple threat! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="wolff96, post: 616497, member: 342"] I keep a notebook. Moreover, I keep it right next to my bed -- some of the best ideas I've ever had pop into my skull during the middle of the night. If you don't write them down, you'll forget them by morning. Just a few notes are usually adequate for an adventure idea. For interpersonal relationships, I make a diagram. Each person's name in one bubble. Lines between the bubbles are relationships, plots, and motivations. For place description, I usually jot all my notes down on 4x6 notecards so I can whip them out when needed. I also use the same system for enemies and frequently used creatures. It means I kill a lot of trees, but the ability to lay my hands on anything I need is vital to my game. --------------------------------------------- By the way, another idea I had recently was the loss of a familiar. Not death, but actual loss. Whether it was an accident or just a creature scampering off, the quest for a missing familiar could lead them into the edge of the woods... just enough for them to see some of the dangers lurking within. If you run it right, you'll be able to instill fear of the woods, make them realize how important it is to be careful with your familiar, and even get them into trouble (for further adventures) because such new students are seen near the Forbidden Woods. It's a triple threat! ;) [/QUOTE]
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