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New DM: need adventure ideas for kids in Wizarding school
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<blockquote data-quote="Psychotic Jim" data-source="post: 697127" data-attributes="member: 547"><p>Quite a lot of great-looking campaign idea material in this thread. The clique idea is particulaly good. How about you base a main clique off of each of the stereotypcial personality of the tradiitional wizard schools. The necromancers could be goths, while your evokers could be the paint-ball playing, aggressive, in-your-face jock stereotype. Illusionists could be your elitist drama club or offbeat artist type. Transmuters could be your overly analytical, geeky, scientist types, ect. And you could also have subcliques in each school- like in the Necromantic school you could have your classic Poe type vs. the new, more punkish, leather-wearing type of goth stereotype. There would be a department for each magic school, and the faculty of each would constantly try to vie for power, primarily financial but also social and political, by gaining the favor of the admininistration and the public. Quite a few war stories or opportunity for intrigue exist there.</p><p></p><p>Another idea is that in a literature class or something the characters fall asleep while supposed to be reading a book, and the characters get sucked into the book and get to muck around with the events inside it. When I ran a GURPS IOU game back in high school the characters were reading <em>Great Expectations</em> in an English literature class taught by a nasal-voiced, prissy lizard woman. They all ended up falling asleep and somehow being sucked into the book and screwed-up all of the story. They talked Joe into murdering his abusive wife, convinced Pip to start doing crack, burned Miss Havisham, and a host of other ghoulish things. When they figured out how to escape this weird world by finding a GURPS IOU book and reading it, they escaped and went back to the literature class. When they got back, they found that Great Expectations had rewritten itself mentioning their exploits and the book consequently got banned, much to the joy of the characters. Everyone in the group thought it was quite funny because none of us particularly liked that book. Your group could do something similar, whether deffending a book you all like or wrecking a book you all dislike.</p><p></p><p>You might want to pick up Discworld accessory for GURPS and some of the Discworld novels for ideas on how to run a miagical, humorous university game. In the Discworld humorous fantasy book series, there is a strange university for wizards called Unseen Univesity in Ankh-Morpork that you could mine ideas from. Like how they have a librarian who got transformed into an orangutang in a magical accident but wants to stay that way because he doesn't have to wear pants and can scratch humself in public. Or plot ideas like how a girl might have to struggle (or even sue) the unviserity to get admitteed as a wizard or a boy to become a witch in domains dominated by the opposite gender. GURPS IOU is another good resource if you like lots of humor, being a whole world-book dealing with a univeristy that happens to lie on an interdimensional ley-line nexus. Not D&D accessories, but they might be helpful.</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 697127, member: 547"] Quite a lot of great-looking campaign idea material in this thread. The clique idea is particulaly good. How about you base a main clique off of each of the stereotypcial personality of the tradiitional wizard schools. The necromancers could be goths, while your evokers could be the paint-ball playing, aggressive, in-your-face jock stereotype. Illusionists could be your elitist drama club or offbeat artist type. Transmuters could be your overly analytical, geeky, scientist types, ect. And you could also have subcliques in each school- like in the Necromantic school you could have your classic Poe type vs. the new, more punkish, leather-wearing type of goth stereotype. There would be a department for each magic school, and the faculty of each would constantly try to vie for power, primarily financial but also social and political, by gaining the favor of the admininistration and the public. Quite a few war stories or opportunity for intrigue exist there. Another idea is that in a literature class or something the characters fall asleep while supposed to be reading a book, and the characters get sucked into the book and get to muck around with the events inside it. When I ran a GURPS IOU game back in high school the characters were reading [I]Great Expectations[/I] in an English literature class taught by a nasal-voiced, prissy lizard woman. They all ended up falling asleep and somehow being sucked into the book and screwed-up all of the story. They talked Joe into murdering his abusive wife, convinced Pip to start doing crack, burned Miss Havisham, and a host of other ghoulish things. When they figured out how to escape this weird world by finding a GURPS IOU book and reading it, they escaped and went back to the literature class. When they got back, they found that Great Expectations had rewritten itself mentioning their exploits and the book consequently got banned, much to the joy of the characters. Everyone in the group thought it was quite funny because none of us particularly liked that book. Your group could do something similar, whether deffending a book you all like or wrecking a book you all dislike. You might want to pick up Discworld accessory for GURPS and some of the Discworld novels for ideas on how to run a miagical, humorous university game. In the Discworld humorous fantasy book series, there is a strange university for wizards called Unseen Univesity in Ankh-Morpork that you could mine ideas from. Like how they have a librarian who got transformed into an orangutang in a magical accident but wants to stay that way because he doesn't have to wear pants and can scratch humself in public. Or plot ideas like how a girl might have to struggle (or even sue) the unviserity to get admitteed as a wizard or a boy to become a witch in domains dominated by the opposite gender. GURPS IOU is another good resource if you like lots of humor, being a whole world-book dealing with a univeristy that happens to lie on an interdimensional ley-line nexus. Not D&D accessories, but they might be helpful. [/QUOTE]
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