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New DM: need adventure ideas for kids in Wizarding school
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<blockquote data-quote="Byrons_Ghost" data-source="post: 707497" data-attributes="member: 7396"><p>Don't know if you've seen this product or not, but I bought it last week and I love it. It's heavy on the abjuration magic, of course, but there's a lot of other good stuff too. Other schools are supposed to follow. They've got different houses, a demerit system, the whole shebang. There's some especially good stuff on working in various races of spellcasters. You thought non- spellcasting dwarves were cranky....</p><p></p><p><a href="http://enworld.cyberstreet.com/reviews/index.php?sub=yes&where=currentprod&which=mall_ah_sj" target="_blank">St. John's College of Abjuration</a> </p><p></p><p>Man, as much as I pimp other people's products around here I should start applying for royalties.</p><p></p><p>As for the religion, I'd just pick a few mythological gods you like and assume that they oppose each other for whatever reason. Mainly you'd just have to change the metaphysics around- there's a limited amount of worshippers in the world, maybe a god's power depends on how many he has? I seem to remember something in either basic D&D or planescape where gods who lost their worshippers could effectively "die".</p><p></p><p>You mention that you want to start out the story with an event of import- what will be important in your campaign? The foreshadowing sort of depends on what you eventually plan on doing....</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 707497, member: 7396"] Don't know if you've seen this product or not, but I bought it last week and I love it. It's heavy on the abjuration magic, of course, but there's a lot of other good stuff too. Other schools are supposed to follow. They've got different houses, a demerit system, the whole shebang. There's some especially good stuff on working in various races of spellcasters. You thought non- spellcasting dwarves were cranky.... [URL=http://enworld.cyberstreet.com/reviews/index.php?sub=yes&where=currentprod&which=mall_ah_sj]St. John's College of Abjuration[/URL] Man, as much as I pimp other people's products around here I should start applying for royalties. As for the religion, I'd just pick a few mythological gods you like and assume that they oppose each other for whatever reason. Mainly you'd just have to change the metaphysics around- there's a limited amount of worshippers in the world, maybe a god's power depends on how many he has? I seem to remember something in either basic D&D or planescape where gods who lost their worshippers could effectively "die". You mention that you want to start out the story with an event of import- what will be important in your campaign? The foreshadowing sort of depends on what you eventually plan on doing.... [/QUOTE]
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