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New DM needs Control and Guidance Advice
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<blockquote data-quote="Airwolf" data-source="post: 524930" data-attributes="member: 2905"><p>First off, pawned79, Greetings and Welcome!</p><p></p><p>Second: Use Rule 0, lots!</p><p></p><p>Third: Know the characters. Know their strengths and weaknesses. Work an adventure that will challenge the group on their weaknesses and also encounter situations where a character can use his/her strength to shine. </p><p></p><p>Fourth: Come up with an outline for the session but be aware that PC's have a knack for leaving the script, don't get flustered and just roll with the punches. If the characters get really off track call a short break and jot down a few ideas about how the situation they are in will turn out and see if you can come up with and idea that might get them back to where you want them. </p><p></p><p>Fifth: If a PC has something you don't want him/her to have relieve him/her of it. There are plenty of ways to do this. I am sure your co-DM can suggest some ways for you. </p><p></p><p>Sixth: Have fun. If you are not having fun there is a good chance that the players are not having fun. </p><p></p><p>Seventh: Use this board. There are lots of smart people here that can help give you ideas. Not that I claim to be one of these smart people. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Most of the people here are nice and you can ignore the ones that aren’t. </p><p></p><p>Eighth: Beware the halfling mafia. Or at use it to scare your players. <insert evil laugh here></p></blockquote><p></p>
[QUOTE="Airwolf, post: 524930, member: 2905"] First off, pawned79, Greetings and Welcome! Second: Use Rule 0, lots! Third: Know the characters. Know their strengths and weaknesses. Work an adventure that will challenge the group on their weaknesses and also encounter situations where a character can use his/her strength to shine. Fourth: Come up with an outline for the session but be aware that PC's have a knack for leaving the script, don't get flustered and just roll with the punches. If the characters get really off track call a short break and jot down a few ideas about how the situation they are in will turn out and see if you can come up with and idea that might get them back to where you want them. Fifth: If a PC has something you don't want him/her to have relieve him/her of it. There are plenty of ways to do this. I am sure your co-DM can suggest some ways for you. Sixth: Have fun. If you are not having fun there is a good chance that the players are not having fun. Seventh: Use this board. There are lots of smart people here that can help give you ideas. Not that I claim to be one of these smart people. :) Most of the people here are nice and you can ignore the ones that aren’t. Eighth: Beware the halfling mafia. Or at use it to scare your players. <insert evil laugh here> [/QUOTE]
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