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New DM needs Control and Guidance Advice
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 526391" data-attributes="member: 6533"><p>My suggestion to any new DM is that the sense that the party plays differently for you than other DMs is probably correct.</p><p></p><p>But it is also partly the result of seeing all those intimidating faces on the other side of the table.</p><p></p><p>As a DM and frequent player, I find that who you are as a DM is always a combination of you and the group and that you often don't have the fine control over it that you do as a player.</p><p></p><p>At first I was afraid, I was petrified, but I learned that I could get along without the player's at my side.</p><p></p><p>Honestly, when I am a player I find being a DM is all about control and then as a DM I see that a lot of it is about play.</p><p></p><p>So play with the players, pay attention to them, let them run into the consequences of their actions, and constantly try new tactics until you find what you like.</p><p></p><p>Actually sounds like the players are having a good time, and the note passing and oasis burning is, in a certain way, a sign of thier confidence in you as a DM. When players really don't trust and aren't intrigued by a DM they don't try new things in the game and they don't get sneaky.</p><p></p><p>They just don't do anything game related or keep trying to guide the DM through things.</p><p></p><p>Embrace your DMness!!! And use it to give the players horrible nasty wedgies!!! I mean dire threats of trouble for backstabbing!!!</p><p></p><p>Though I have to say the burned oasis sounds like fun. Send the players to the tribal version of therapy for troubled teenage adventurers. Otherwise known as exile, work for the shaman, and walking the gauntlet. Or just have the tribe misintrepet it as a sign of war by some other group and watch the guilt fly.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 526391, member: 6533"] My suggestion to any new DM is that the sense that the party plays differently for you than other DMs is probably correct. But it is also partly the result of seeing all those intimidating faces on the other side of the table. As a DM and frequent player, I find that who you are as a DM is always a combination of you and the group and that you often don't have the fine control over it that you do as a player. At first I was afraid, I was petrified, but I learned that I could get along without the player's at my side. Honestly, when I am a player I find being a DM is all about control and then as a DM I see that a lot of it is about play. So play with the players, pay attention to them, let them run into the consequences of their actions, and constantly try new tactics until you find what you like. Actually sounds like the players are having a good time, and the note passing and oasis burning is, in a certain way, a sign of thier confidence in you as a DM. When players really don't trust and aren't intrigued by a DM they don't try new things in the game and they don't get sneaky. They just don't do anything game related or keep trying to guide the DM through things. Embrace your DMness!!! And use it to give the players horrible nasty wedgies!!! I mean dire threats of trouble for backstabbing!!! Though I have to say the burned oasis sounds like fun. Send the players to the tribal version of therapy for troubled teenage adventurers. Otherwise known as exile, work for the shaman, and walking the gauntlet. Or just have the tribe misintrepet it as a sign of war by some other group and watch the guilt fly. [/QUOTE]
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