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<blockquote data-quote="felwred" data-source="post: 6851176" data-attributes="member: 6805714"><p>I do have to disagree with a previous poster about objecting to the system. Many DM's don't often get a chance to play. When we do, it's nice to have the option to do something other than a level 1 character - especially if there is an interesting higher level adventure. I added up what I've earned DMing as a lark recently and prior to the new rewards, I had earned 20K xp 500+ downtime days, and around 10K gold between summer of 2014 to February 2016 DMing virtually every week. That was good enough to let me start a tier 2 character with no magic equipment other than the current season DM cert (BTW - I didn't see it because the local shop where I run games didn't get season 3 packets but was there a season 3 DM rewards cert?) Now, I can realistically work out having a level 11 or 12 character for a tier 3 adventure (there are 2 DDALs plus the latter sections of RoT, OoA, PoA, and Epics) (plus Author Only adventures) that can fit into the characters my friends are playing within 3-4 months. It's a smart idea.</p><p></p><p>Having DM's award more XP for being more experienced as a DM makes sense as does awarding consumables. I am with the earlier poster on not adding permanent magic items for PCs based on experience. The qualifications to be able to do so are pretty extreme, though - it is unlikely more than a couple dozen DMs nationwide will hit that mark (I likely won't be one of them).</p><p></p><p>Fred</p></blockquote><p></p>
[QUOTE="felwred, post: 6851176, member: 6805714"] I do have to disagree with a previous poster about objecting to the system. Many DM's don't often get a chance to play. When we do, it's nice to have the option to do something other than a level 1 character - especially if there is an interesting higher level adventure. I added up what I've earned DMing as a lark recently and prior to the new rewards, I had earned 20K xp 500+ downtime days, and around 10K gold between summer of 2014 to February 2016 DMing virtually every week. That was good enough to let me start a tier 2 character with no magic equipment other than the current season DM cert (BTW - I didn't see it because the local shop where I run games didn't get season 3 packets but was there a season 3 DM rewards cert?) Now, I can realistically work out having a level 11 or 12 character for a tier 3 adventure (there are 2 DDALs plus the latter sections of RoT, OoA, PoA, and Epics) (plus Author Only adventures) that can fit into the characters my friends are playing within 3-4 months. It's a smart idea. Having DM's award more XP for being more experienced as a DM makes sense as does awarding consumables. I am with the earlier poster on not adding permanent magic items for PCs based on experience. The qualifications to be able to do so are pretty extreme, though - it is unlikely more than a couple dozen DMs nationwide will hit that mark (I likely won't be one of them). Fred [/QUOTE]
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