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New Dwarven Forge Kickstarter kicked off over the weekend...tempted, but...
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<blockquote data-quote="tomBitonti" data-source="post: 7145292" data-attributes="member: 13107"><p>They are nice, but very expensive for locales of any decent size. You will cut down the cost a about 25% if you paint them yourself. Not hard, but need plenty of time and space, and a smallish amount of skill.</p><p></p><p>Also, these work much better if you have a dedicated play area. If you have very many pieces, toting them around becomes rather difficult (if not practically impossible), and setup and take down, and repacking for transport, will take a while.</p><p></p><p>One thing that I've found is that narrow passages don't work very well for D20 3.5 style fights. Wide passages are needed for players to not get bottled up. Players who are bottled up often waste actions, which is no fun for a turn by turn combat system which can have long delays between player turns. (Aside: D20 3.5 needs better options for fights in narrow places.) (The general scale is an important feature of layouts which often goes by without notice.)</p><p></p><p>The castle set has lots of wide floors which work nicely. The Mount Erinthor pack has turned out to be very useful. If I could re-order, I would order several more of the 8x8 flagstone and mountain floor pieces, plus more elevation packs. I hadn't realized how useful they are.</p><p></p><p>Thx!</p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 7145292, member: 13107"] They are nice, but very expensive for locales of any decent size. You will cut down the cost a about 25% if you paint them yourself. Not hard, but need plenty of time and space, and a smallish amount of skill. Also, these work much better if you have a dedicated play area. If you have very many pieces, toting them around becomes rather difficult (if not practically impossible), and setup and take down, and repacking for transport, will take a while. One thing that I've found is that narrow passages don't work very well for D20 3.5 style fights. Wide passages are needed for players to not get bottled up. Players who are bottled up often waste actions, which is no fun for a turn by turn combat system which can have long delays between player turns. (Aside: D20 3.5 needs better options for fights in narrow places.) (The general scale is an important feature of layouts which often goes by without notice.) The castle set has lots of wide floors which work nicely. The Mount Erinthor pack has turned out to be very useful. If I could re-order, I would order several more of the 8x8 flagstone and mountain floor pieces, plus more elevation packs. I hadn't realized how useful they are. Thx! TomB [/QUOTE]
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New Dwarven Forge Kickstarter kicked off over the weekend...tempted, but...
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