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<blockquote data-quote="ironvyper" data-source="post: 4367102" data-attributes="member: 59739"><p>Actually according to a huge fan site that tracks wow numbers <a href="http://www.warcraftrealms.com/temp/activity-2008-06.htm" target="_blank">http://www.warcraftrealms.com/temp/activity-2008-06.htm</a></p><p></p><p> They peaked at just over 900,000 active premium users, and that was months ago. Not to mention according to june numbers they are in a 4 month long membership decline. </p><p></p><p> 900,000 viewers wont even keep a half hour show on the air on the lowest of cable channels so i wouldnt exactly say that WoW is all knowing and all seeing when it comes to gamers tastes. Hell the warcraft franchise before WoW sold 19 million units altogether so that game isnt even good enough to get 5% of the blizzards fans to play it much less represent the multitudes of other gamers out there. </p><p></p><p> You might want to do a little bit of research on your actual numbers before making wild claims like that. </p><p></p><p></p><p></p><p>Actually theres about 100 fishing shows. <a href="http://www.fishingworks.com/television/" target="_blank">http://www.fishingworks.com/television/</a></p><p></p><p> many only on small niche markets with very few viewers. And considering that according to the us fish and wildlife services over 34 million people bought fishing licenses in the last yearly survey (not to mention those who dont buy a license or over fish the one they have) </p><p>in the U.S. alone, 100 fishing shows arent that many. 1 show per 340,000 fisherman, not including commercial fisherman. </p><p></p><p> Would you say that one product per 340,000 gamers would be too few, too many, or just right? </p><p></p><p></p><p></p><p> Worrying about our group is what brought us great games and kept us playing the game and buying to books to get to 3rd and 4th edition. If no one was worrying about their game then what would TSR have asked for their research? And what your missing is that the history of the hobby is just fine. Its done very well for a niche hobby with a high learning curve, a high initial expense, social challenges, and networking obstacles that all had to be overcome to ever get to where it is. </p><p></p><p> If no one had cared about "their group" instead of what any company TSR or not was doing then they would have been running crappy games because their focus was elsewhere and everyone would have left this hobby decades ago.</p></blockquote><p></p>
[QUOTE="ironvyper, post: 4367102, member: 59739"] Actually according to a huge fan site that tracks wow numbers [url]http://www.warcraftrealms.com/temp/activity-2008-06.htm[/url] They peaked at just over 900,000 active premium users, and that was months ago. Not to mention according to june numbers they are in a 4 month long membership decline. 900,000 viewers wont even keep a half hour show on the air on the lowest of cable channels so i wouldnt exactly say that WoW is all knowing and all seeing when it comes to gamers tastes. Hell the warcraft franchise before WoW sold 19 million units altogether so that game isnt even good enough to get 5% of the blizzards fans to play it much less represent the multitudes of other gamers out there. You might want to do a little bit of research on your actual numbers before making wild claims like that. Actually theres about 100 fishing shows. [url]http://www.fishingworks.com/television/[/url] many only on small niche markets with very few viewers. And considering that according to the us fish and wildlife services over 34 million people bought fishing licenses in the last yearly survey (not to mention those who dont buy a license or over fish the one they have) in the U.S. alone, 100 fishing shows arent that many. 1 show per 340,000 fisherman, not including commercial fisherman. Would you say that one product per 340,000 gamers would be too few, too many, or just right? Worrying about our group is what brought us great games and kept us playing the game and buying to books to get to 3rd and 4th edition. If no one was worrying about their game then what would TSR have asked for their research? And what your missing is that the history of the hobby is just fine. Its done very well for a niche hobby with a high learning curve, a high initial expense, social challenges, and networking obstacles that all had to be overcome to ever get to where it is. If no one had cared about "their group" instead of what any company TSR or not was doing then they would have been running crappy games because their focus was elsewhere and everyone would have left this hobby decades ago. [/QUOTE]
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