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<blockquote data-quote="Skarsgard" data-source="post: 7416343" data-attributes="member: 6787159"><p><strong>Kripatok</strong></p><p></p><p>Lizardman Ranger</p><p></p><p>[ATTACH]97507[/ATTACH]</p><p></p><p>[sblock=CharacterSummary]</p><p></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">[ATTACH]97331[/ATTACH]</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"> </span>[/sblock]</p><p></p><p>[sblock=Spellcasting]</p><p></p><p>[ATTACH]97332[/ATTACH]</p><p></p><p></p><p>[/sblock]</p><p></p><p>[sblock=RaceandBackground]</p><p></p><p></p><p>[ATTACH]97333[/ATTACH]</p><p></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Class]</p><p></p><p>[ATTACH]97334[/ATTACH]</p><p></p><p></p><p>[/sblock]</p><p></p><p>[sblock=equipmentlist]</p><p></p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Trident of Fish Command]</p><p><span style="color: #333333"><span style="font-family: 'sans-serif'"><em>Weapon (trident), uncommon (requires attunement)</em></span></span></p><p><span style="color: #333333"><span style="font-family: 'sans-serif'">This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast <a href="https://www.5esrd.com/spellcasting/all-spells/d/dominate-beast" target="_blank">dominate beast</a> (save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn.</span></span></p><p><span style="color: #333333"><span style="font-family: 'sans-serif'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'sans-serif'"></span></span></p><p><strong>Dominate Beast</strong></p><p></p><p><span style="color: #333333"><span style="font-family: 'sans-serif'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'sans-serif'"><em>4th-level enchantment</em></span></span></p><p><span style="color: #333333"><span style="font-family: 'sans-serif'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'sans-serif'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'sans-serif'">Casting Time: 1 action</span></span></p><p><span style="color: #333333"><span style="font-family: 'sans-serif'">Range: 60 feet</span></span></p><p><span style="color: #333333"><span style="font-family: 'sans-serif'">Components: V, S</span></span></p><p><span style="color: #333333"><span style="font-family: 'sans-serif'">Duration: Concentration, up to 1 minute</span></span></p><p><span style="color: #333333"><span style="font-family: 'sans-serif'">You attempt to beguile a beast that you can see within range. It must succeed on a <a href="https://www.5esrd.com/using-ability-scores#TOC-Wisdom" target="_blank">Wisdom</a> saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.</span></span></p><p><span style="color: #333333"><span style="font-family: 'sans-serif'">While the beast is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as “Attack that creature,” “Run over there,” or “Fetch that object.” If the creature completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability.</span></span></p><p><span style="color: #333333"><span style="font-family: 'sans-serif'">You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do.</span></span></p><p><span style="color: #333333"><span style="font-family: 'sans-serif'">During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.</span></span></p><p><span style="color: #333333"><span style="font-family: 'sans-serif'">Each time the target takes damage, it makes a new <a href="https://www.5esrd.com/using-ability-scores#TOC-Wisdom" target="_blank">Wisdom</a> saving throw against the spell. If the saving throw succeeds, the spell ends. </span></span>[/sblock]</p><p></p><p><span style="color: #333333"><span style="font-family: 'sans-serif'">Potion of Healing x2</span></span></p><p><span style="color: #333333"><span style="font-family: 'sans-serif'">Vials of Serpent Venom x2</span></span></p><p><span style="color: #333333"><span style="font-family: 'sans-serif'"></span></span><span style="color: #333333"><span style="font-family: 'sans-serif'">- Serpent Venom] (Injury)</span></span><span style="color: #333333"><span style="font-family: 'sans-serif'">: This poison must be harvested from a dead or incapacitated giant poisonous snake. A creature subjected to this poison must succeed on a DC 11 </span></span><a href="http://www.5esrd.com/using-ability-scores#TOC-Constitution" target="_blank">Constitution</a><span style="color: #333333"><span style="font-family: 'sans-serif'"> saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one</span></span><span style="color: #333333"><span style="font-family: 'sans-serif'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'sans-serif'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'sans-serif'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'sans-serif'"></span></span></p></blockquote><p></p>
[QUOTE="Skarsgard, post: 7416343, member: 6787159"] [b]Kripatok[/b] Lizardman Ranger [ATTACH=CONFIG]97507._xfImport[/ATTACH] [sblock=CharacterSummary] [SIZE=4] [ATTACH=CONFIG]97331._xfImport[/ATTACH] [/SIZE][/sblock] [sblock=Spellcasting] [ATTACH=CONFIG]97332._xfImport[/ATTACH] [/sblock] [sblock=RaceandBackground] [ATTACH=CONFIG]97333._xfImport[/ATTACH] [/sblock] [sblock=Class] [ATTACH=CONFIG]97334._xfImport[/ATTACH] [/sblock] [sblock=equipmentlist] [/sblock] [sblock=Trident of Fish Command] [COLOR=#333333][FONT=sans-serif][I]Weapon (trident), uncommon (requires attunement)[/I][/FONT][/COLOR] [COLOR=#333333][FONT=sans-serif]This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast [URL="https://www.5esrd.com/spellcasting/all-spells/d/dominate-beast"]dominate beast[/URL] (save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn. [/FONT][/COLOR] [B]Dominate Beast[/B] [COLOR=#333333][FONT=sans-serif] [I]4th-level enchantment[/I] [/FONT][/COLOR] [COLOR=#333333][FONT=sans-serif]Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You attempt to beguile a beast that you can see within range. It must succeed on a [URL="https://www.5esrd.com/using-ability-scores#TOC-Wisdom"]Wisdom[/URL] saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. While the beast is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as “Attack that creature,” “Run over there,” or “Fetch that object.” If the creature completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability. You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well. Each time the target takes damage, it makes a new [URL="https://www.5esrd.com/using-ability-scores#TOC-Wisdom"]Wisdom[/URL] saving throw against the spell. If the saving throw succeeds, the spell ends. [/FONT][/COLOR][/sblock] [COLOR=#333333][FONT=sans-serif]Potion of Healing x2 Vials of Serpent Venom x2 [/FONT][/COLOR][COLOR=#333333][FONT=sans-serif]- Serpent Venom] (Injury)[/FONT][/COLOR][COLOR=#333333][FONT=sans-serif]: This poison must be harvested from a dead or incapacitated giant poisonous snake. A creature subjected to this poison must succeed on a DC 11 [/FONT][/COLOR][URL="http://www.5esrd.com/using-ability-scores#TOC-Constitution"]Constitution[/URL][COLOR=#333333][FONT=sans-serif] saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one[/FONT][/COLOR][COLOR=#333333][FONT=sans-serif] [/FONT][/COLOR] [/QUOTE]
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