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<blockquote data-quote="Bishmon" data-source="post: 3933423" data-attributes="member: 56176"><p>Random thoughts:</p><p></p><p>Fighter - Traditionally my favorite class, and I generally like what I'm hearing. How much I like it will probably depend on the powers because there's a lot of maneuvers in in ToB that I loved but there also a lot that I hated.</p><p></p><p>Rogue - I would have liked to have seen a rogue option not involving sneak attack, but I suppose that's pretty tough. Oh well. Hopefully I can pull off a good fighter/rogue without having to dip into sneak attack.</p><p></p><p>Barbarian - I'm disappointed and thrilled. With the barbarian being more feral, I don't really see myself wanting to play one. And the barbarians in the wildneress communities in my campaigns will probably become fighters and rangers who like to yell a lot. </p><p></p><p>But I'm thrilled because I was thinking of making gnolls an increased presence in my campaign, and the thought of tribes of gnoll barbarians having feral powers that include biting people makes me happy. There's not much worse than having to fend off bite attacks from a wild creature that you know wants nothing more than to eat you alive.</p><p></p><p>Those tribes being led by warlocks who get their powers from feral fey spirits and/or demons (by virtue of Yeenoghu, no doubt), that's got a lot of potential.</p><p></p><p>Sorcerer - From the little we've heard about them, I'm really, really anticipating them. If the class is pulled off half as well as it sounds, with the lingering effects of barely-controllable magic and whatnot, that's gonna be phenomenal.</p></blockquote><p></p>
[QUOTE="Bishmon, post: 3933423, member: 56176"] Random thoughts: Fighter - Traditionally my favorite class, and I generally like what I'm hearing. How much I like it will probably depend on the powers because there's a lot of maneuvers in in ToB that I loved but there also a lot that I hated. Rogue - I would have liked to have seen a rogue option not involving sneak attack, but I suppose that's pretty tough. Oh well. Hopefully I can pull off a good fighter/rogue without having to dip into sneak attack. Barbarian - I'm disappointed and thrilled. With the barbarian being more feral, I don't really see myself wanting to play one. And the barbarians in the wildneress communities in my campaigns will probably become fighters and rangers who like to yell a lot. But I'm thrilled because I was thinking of making gnolls an increased presence in my campaign, and the thought of tribes of gnoll barbarians having feral powers that include biting people makes me happy. There's not much worse than having to fend off bite attacks from a wild creature that you know wants nothing more than to eat you alive. Those tribes being led by warlocks who get their powers from feral fey spirits and/or demons (by virtue of Yeenoghu, no doubt), that's got a lot of potential. Sorcerer - From the little we've heard about them, I'm really, really anticipating them. If the class is pulled off half as well as it sounds, with the lingering effects of barely-controllable magic and whatnot, that's gonna be phenomenal. [/QUOTE]
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