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New issue of Dragon+ (April '16)
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<blockquote data-quote="Jester David" data-source="post: 7700302" data-attributes="member: 37579"><p>UA is in <em>Dragon+</em>. So, therefore, <em>Dragon+</em> has content. Especially for people who don't check the website.</p><p></p><p></p><p>It was a great complaint to make… six months ago when Dragon+ launched. It certainly doesn't need to be brought up again and again after each and every new issue comes out.</p><p></p><p></p><p>Players are a theoretical audience. Yes, there are 3-5 more players than DMs but players don't always buy the books. Most tables only have one or two purchasers regardless of size. So, in practice, gaming groups are built around a dedicated fan who buys books to be used by the table, and as the person most knowledgeable of the system also runs the game. And thus books dedicated to them will sell just as well as books dedicated to players. </p><p>TSR surveys back in the day really highlighted this, with dedicated fans (typically being DMs) being willing to pay 10x as much as other fans. But everyone just ignored that data. </p><p></p><p>It's significantly more profitable to just keep the attention on the PHB and keep selling that to a growing audience. </p><p></p><p>There are other factors of course. Twitch helps, and the rise of watching games. The popularity and ease of playing. The current trending of tabletop gaming, and ease of switching to D&D. The variety of virtual tabletops. Word of mouth from it being popular edition, which then increases worth of mouth. That helps feed sales from new and lapsed players. </p><p>Plus, there's a generational thing, as people who played as kids in the '80s are now old enough to play with their teenaged kids.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7700302, member: 37579"] UA is in [I]Dragon+[/I]. So, therefore, [I]Dragon+[/I] has content. Especially for people who don't check the website. It was a great complaint to make… six months ago when Dragon+ launched. It certainly doesn't need to be brought up again and again after each and every new issue comes out. Players are a theoretical audience. Yes, there are 3-5 more players than DMs but players don't always buy the books. Most tables only have one or two purchasers regardless of size. So, in practice, gaming groups are built around a dedicated fan who buys books to be used by the table, and as the person most knowledgeable of the system also runs the game. And thus books dedicated to them will sell just as well as books dedicated to players. TSR surveys back in the day really highlighted this, with dedicated fans (typically being DMs) being willing to pay 10x as much as other fans. But everyone just ignored that data. It's significantly more profitable to just keep the attention on the PHB and keep selling that to a growing audience. There are other factors of course. Twitch helps, and the rise of watching games. The popularity and ease of playing. The current trending of tabletop gaming, and ease of switching to D&D. The variety of virtual tabletops. Word of mouth from it being popular edition, which then increases worth of mouth. That helps feed sales from new and lapsed players. Plus, there's a generational thing, as people who played as kids in the '80s are now old enough to play with their teenaged kids. [/QUOTE]
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