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<blockquote data-quote="gnarlygninja" data-source="post: 8754953" data-attributes="member: 6777714"><p><strong><span style="font-size: 22px">Sweet William </span></strong></p><p>(image and backstory need to be finished)</p><p>18</p><p>10</p><p>14</p><p>8</p><p>12</p><p>14</p><p></p><p><strong>HP:</strong> 54</p><p><strong>AC:</strong> 19 (Splint armor, shield)</p><p><strong>Speed:</strong> 30 feet</p><p><strong>HD:</strong> 5d10</p><p><strong>Size:</strong> Small</p><p></p><p></p><p>[SPOILER="Features & Traits"]</p><p><em>Hare Trigger.</em> Add prof to initiative</p><p><em>Leporine Senses.</em> prof with perception</p><p><em>Lucky Footwork.</em> When you fail a dexterity save, use reaction to roll d4 and add it to the result. Can't use if prone.</p><p><em>Rabbit Hop.</em> Bonus action, jump 5 feet*prof bonus without provoking AoO. Use only if speed is greater than 0. Use it prof times per long rest.</p><p><em>Divine Sense.</em> Action, know the location of any celestial, fiend, or undead with 60 feet not behind total cover until the end of your next turn. Know the type (Celestial, fiend, or undead) but not its identity. Within the same radius also detect places or objects consecrated or desecrated.</p><p><em>Lay on Hands.</em> Pool of healing equal to paladin levelx5, use an action to heal a number up to the max. Alternatively expend 5 hp to cure the target of one disease or poison. No effect on undead and constructs</p><p><em>Smite.</em> Expend a spell slot when you hit with a melee weapon attack. 2d8 radiant damage, plus 1d8 per level above fist up to 5d8. The damage increases by 1d8 if the target is an undead or a fiend</p><p><em>Fighting Style: Dueling.</em></p><p><em>Divine health.</em> Immune to disease</p><p><em>Oath of Ancients </em></p><p><em><strong> Channel Divinity.</strong></em> Once per Long or Short Rest</p><p>-<em>Turn the Faithless:</em> Action, each fey or fiend within 30 feet that can hear you must make a wisdom save or be turned for 1 minute/it takes damage. Turned creatures must use its action to move away from you or dodge if it can't. No reactions and its true form is revealed while turned.</p><p>-<em>Nature's Wrath:</em> Action, spectral vines srping up and reach for a reature within 10 feet that you can see. Must succeed a str or dex save or be restrained. While restrained, repeat save at the end of each turn.</p><p><em>ASI:</em> Skill expert</p><p>Extra Attack</p><p></p><p><u><strong>Feats</strong></u></p><p><em>Tough:</em> Increase HP by level*2 and add 2 every time you level up.</p><p><em>Skill Expert:</em> +1 Str, proficient with performance, expertise in Intimidation</p><p></p><p></p><p></p><p><strong><u>Proficiencies</u></strong></p><ul> <li data-xf-list-type="ul">light, medium, heavy, shield</li> <li data-xf-list-type="ul">simple, martial</li> <li data-xf-list-type="ul">guitar</li> <li data-xf-list-type="ul">Wis, Cha</li> <li data-xf-list-type="ul">Athletics, Deception, Intimidation, Perception, Performance, Survival</li> </ul><p> Speaks: Common, Sylvan, something</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Spells"] DC 13, +5 to hit</p><p>1:Cure Wounds, Shield of Faith Ensnaring Strike*, Speak with Animals*</p><p>2: Find Steed, Moonbeam*, Misty Step*[/SPOILER]</p><p></p><p>[SPOILER="Equipment"]Splint mail, longsword, shield, a dagger, explorer's pack, holy symbol, guitar, traveler's clothes, Silver hand mirror with a nymph-shaped handle, Glossy mushroom with a red, bell-shaped cap that jingles when shook, 1-inch-square painting of a sleeping elf, Potion of Animal Friendship, 2 potions of healing, 8 gp[/SPOILER]</p><p></p><p>[SPOILER="Background"]</p><p><em>Feywild Connection:</em> Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.</p><p><em>Background Feat: </em>Tough (+2 HP per level)</p><p><em>Feymark: </em>Has a sweet scent like honey</p><p><em>Fey Messenger:</em> awakened bee</p><p><em>Trait:</em> Like a nomad, I can't settle down in one place for very long</p><p><em>Ideal:</em> Honor. A deal is a deal, and I would never break one</p><p><em>Bond.</em> I would never break my word</p><p><em>Flaw.</em> My temper has a way of getting away from me.</p><p></p><p>Sweet William's name began as an ironic nick name given by the people he terrorized as a youth. He started fights, drank too much, stole, and ended fights a little more decisively than he needed to. The town collectively breathed a little easier after the night he wandered off into the woods, stinking drunk, and never returned. He'd gotten so lost in the woods he wound up in the feywild, eventually finding a dryad who helped convince him to change his ways. After a time adventuring in her service, he decided he need to return to his home and apologize to some people he was particularly awful to.</p><p></p><p>I doubt it will come up but my scattered notes repeatedly mention that the dryad's tree has a beehive in it that moves around and usually ends up sitting over her head so it looks like the beehive hairdo.</p><p>[/SPOILER]</p><p>[SPOILER="Image"]</p><p></p><p></p><p>[/SPOILER][ATTACH=full]261563[/ATTACH]</p></blockquote><p></p>
[QUOTE="gnarlygninja, post: 8754953, member: 6777714"] [B][SIZE=6]Sweet William [/SIZE][/B] (image and backstory need to be finished) 18 10 14 8 12 14 [B]HP:[/B] 54 [B]AC:[/B] 19 (Splint armor, shield) [B]Speed:[/B] 30 feet [B]HD:[/B] 5d10 [B]Size:[/B] Small [SPOILER="Features & Traits"] [I]Hare Trigger.[/I] Add prof to initiative [I]Leporine Senses.[/I] prof with perception [I]Lucky Footwork.[/I] When you fail a dexterity save, use reaction to roll d4 and add it to the result. Can't use if prone. [I]Rabbit Hop.[/I] Bonus action, jump 5 feet*prof bonus without provoking AoO. Use only if speed is greater than 0. Use it prof times per long rest. [I]Divine Sense.[/I] Action, know the location of any celestial, fiend, or undead with 60 feet not behind total cover until the end of your next turn. Know the type (Celestial, fiend, or undead) but not its identity. Within the same radius also detect places or objects consecrated or desecrated. [I]Lay on Hands.[/I] Pool of healing equal to paladin levelx5, use an action to heal a number up to the max. Alternatively expend 5 hp to cure the target of one disease or poison. No effect on undead and constructs [I]Smite.[/I] Expend a spell slot when you hit with a melee weapon attack. 2d8 radiant damage, plus 1d8 per level above fist up to 5d8. The damage increases by 1d8 if the target is an undead or a fiend [I]Fighting Style: Dueling. Divine health.[/I] Immune to disease [I]Oath of Ancients [B] Channel Divinity.[/B][/I] Once per Long or Short Rest -[I]Turn the Faithless:[/I] Action, each fey or fiend within 30 feet that can hear you must make a wisdom save or be turned for 1 minute/it takes damage. Turned creatures must use its action to move away from you or dodge if it can't. No reactions and its true form is revealed while turned. -[I]Nature's Wrath:[/I] Action, spectral vines srping up and reach for a reature within 10 feet that you can see. Must succeed a str or dex save or be restrained. While restrained, repeat save at the end of each turn. [I]ASI:[/I] Skill expert Extra Attack [U][B]Feats[/B][/U] [I]Tough:[/I] Increase HP by level*2 and add 2 every time you level up. [I]Skill Expert:[/I] +1 Str, proficient with performance, expertise in Intimidation [B][U]Proficiencies[/U][/B] [LIST] [*]light, medium, heavy, shield [*]simple, martial [*]guitar [*]Wis, Cha [*]Athletics, Deception, Intimidation, Perception, Performance, Survival [/LIST] Speaks: Common, Sylvan, something [/SPOILER] [SPOILER="Spells"] DC 13, +5 to hit 1:Cure Wounds, Shield of Faith Ensnaring Strike*, Speak with Animals* 2: Find Steed, Moonbeam*, Misty Step*[/SPOILER] [SPOILER="Equipment"]Splint mail, longsword, shield, a dagger, explorer's pack, holy symbol, guitar, traveler's clothes, Silver hand mirror with a nymph-shaped handle, Glossy mushroom with a red, bell-shaped cap that jingles when shook, 1-inch-square painting of a sleeping elf, Potion of Animal Friendship, 2 potions of healing, 8 gp[/SPOILER] [SPOILER="Background"] [I]Feywild Connection:[/I] Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild. [I]Background Feat: [/I]Tough (+2 HP per level) [I]Feymark: [/I]Has a sweet scent like honey [I]Fey Messenger:[/I] awakened bee [I]Trait:[/I] Like a nomad, I can't settle down in one place for very long [I]Ideal:[/I] Honor. A deal is a deal, and I would never break one [I]Bond.[/I] I would never break my word [I]Flaw.[/I] My temper has a way of getting away from me. Sweet William's name began as an ironic nick name given by the people he terrorized as a youth. He started fights, drank too much, stole, and ended fights a little more decisively than he needed to. The town collectively breathed a little easier after the night he wandered off into the woods, stinking drunk, and never returned. He'd gotten so lost in the woods he wound up in the feywild, eventually finding a dryad who helped convince him to change his ways. After a time adventuring in her service, he decided he need to return to his home and apologize to some people he was particularly awful to. I doubt it will come up but my scattered notes repeatedly mention that the dryad's tree has a beehive in it that moves around and usually ends up sitting over her head so it looks like the beehive hairdo. [/SPOILER] [SPOILER="Image"] [/SPOILER][ATTACH type="full" alt="527a3d69fb3e1734a694deac2aebb87e.jpg"]261563[/ATTACH] [/QUOTE]
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