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<blockquote data-quote="Kobold Stew" data-source="post: 8755009" data-attributes="member: 23484"><p><strong>Sanderson</strong></p><p>Lizardfolk Wildfire Druid 5</p><p></p><p>[ATTACH=full]260278[/ATTACH]</p><p></p><p>Produce flame: +7 for 2d8 fire [no resistance], 30’</p><p>Bite: +3 for 1d6 slashing [Hungry Jaws: bonus to bite and get 3thp; 3/long]</p><p></p><p>Walk/Swim 30’ (hold breath 15 min), Medium Humanoid</p><p>HP 38, AC 15 (17 with shield)</p><p>[spoiler=Level 5]S 10</p><p>D 14 [13+1 race]</p><p>C 14</p><p>I 10 (save +3)</p><p>W 18 (save +7) [15+2 race+1 feat]</p><p>Ch 10</p><p></p><p><strong>Proficiencies</strong>:</p><ul> <li data-xf-list-type="ul">Druid weapons (sickle, spear, staff)</li> <li data-xf-list-type="ul">Light/Med armor, shield</li> <li data-xf-list-type="ul">Herbalism, Bonecarving/Scrimshaw</li> <li data-xf-list-type="ul">Languages: Common, Draconic, Common Sign Language, Druidic</li> <li data-xf-list-type="ul">Skills: Survival (+7), Perception (+7), Nature (+3), Stealth (+5), Acrobatics (+5), Intimidation (+3)</li> </ul><p><strong>Spells</strong>: DRUID SPELLS: DC 15, +7 to hit. 9 spells prepared. Slots: 4,3,2.</p><ul> <li data-xf-list-type="ul">Cantrips: Druidcraft (racial), Mage hand (30’, feat), Produce Flame (class), Guidance (class), Mending (class)</li> <li data-xf-list-type="ul">Level 1 (burning hands, cure wounds) Goodberry, Faerie Fire, Entangle</li> <li data-xf-list-type="ul">Level 2 (flaming sphere, scorching ray) Heat Metal, Lesser Restoration, Summon Beast, Pass Without Trace, Augury</li> <li data-xf-list-type="ul">Level 3 (plant growth, <s>revivify</s>) Call Lightning</li> </ul><p><strong>Wild Shape</strong>: 2/long (CR ½, no flying); [wild companion – can be used for find familiar (2 hrs)]</p><p>Summon Wildfire Spirit for 1 hour:</p><ul> <li data-xf-list-type="ul">When it appears dex save w/in 10’ or 2d6</li> <li data-xf-list-type="ul">Acts on my turn, after; dodge or bonus action to command</li> <li data-xf-list-type="ul">AC 13, HP 30, move/fly 30, 60’darkvision (10/14/14/13/15/11)</li> <li data-xf-list-type="ul">Immune to fire, charm, fear, grapple, prone, restrain</li> <li data-xf-list-type="ul">Flame seed: 60’, +7, 1d6+4</li> <li data-xf-list-type="ul">Fiery Teleportation: teleport 15’ w/anyone within 5’; those left Dex save or 1d6+4.</li> </ul><p><strong>Feat</strong>: Telekinetic: bonus to shove 5’ (towards/away), STR save vs DC 15.</p><p>(background) Elemental Adept (fire): ignore fire resistance; treat 1s as 2s</p><p></p><p><strong>Background</strong>: Custom[/spoiler][spoiler=Equipment]200 gp gilded acorn (summon beast)</p><p>25 gp bones (augury)</p><p>10 gp Explorer’s Pack</p><p>Druidic focus (1gp totem, around neck)</p><p>Herbalism kit (5gp, 3#)</p><p>Bonecarving/Scrimshaw tools (5gp, 5#, following leatherworkers)</p><p>Shield (10gp, 6#)</p><p>Leather bag of assorted bones and antlers</p><p>44gp</p><p>100gp diamonds [300 gp needed for diamonds (revivify)][/spoiler][spoiler=Backstory]still to come[/spoiler]</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 8755009, member: 23484"] [B]Sanderson[/B] Lizardfolk Wildfire Druid 5 [ATTACH type="full" width="664px" alt="EhGkNSbX0AAuuDa.jpg"]260278[/ATTACH] Produce flame: +7 for 2d8 fire [no resistance], 30’ Bite: +3 for 1d6 slashing [Hungry Jaws: bonus to bite and get 3thp; 3/long] Walk/Swim 30’ (hold breath 15 min), Medium Humanoid HP 38, AC 15 (17 with shield) [spoiler=Level 5]S 10 D 14 [13+1 race] C 14 I 10 (save +3) W 18 (save +7) [15+2 race+1 feat] Ch 10 [B]Proficiencies[/B]: [LIST] [*]Druid weapons (sickle, spear, staff) [*]Light/Med armor, shield [*]Herbalism, Bonecarving/Scrimshaw [*]Languages: Common, Draconic, Common Sign Language, Druidic [*]Skills: Survival (+7), Perception (+7), Nature (+3), Stealth (+5), Acrobatics (+5), Intimidation (+3) [/LIST] [B]Spells[/B]: DRUID SPELLS: DC 15, +7 to hit. 9 spells prepared. Slots: 4,3,2. [LIST] [*]Cantrips: Druidcraft (racial), Mage hand (30’, feat), Produce Flame (class), Guidance (class), Mending (class) [*]Level 1 (burning hands, cure wounds) Goodberry, Faerie Fire, Entangle [*]Level 2 (flaming sphere, scorching ray) Heat Metal, Lesser Restoration, Summon Beast, Pass Without Trace, Augury [*]Level 3 (plant growth, [S]revivify[/S]) Call Lightning [/LIST] [B]Wild Shape[/B]: 2/long (CR ½, no flying); [wild companion – can be used for find familiar (2 hrs)] Summon Wildfire Spirit for 1 hour: [LIST] [*]When it appears dex save w/in 10’ or 2d6 [*]Acts on my turn, after; dodge or bonus action to command [*]AC 13, HP 30, move/fly 30, 60’darkvision (10/14/14/13/15/11) [*]Immune to fire, charm, fear, grapple, prone, restrain [*]Flame seed: 60’, +7, 1d6+4 [*]Fiery Teleportation: teleport 15’ w/anyone within 5’; those left Dex save or 1d6+4. [/LIST] [B]Feat[/B]: Telekinetic: bonus to shove 5’ (towards/away), STR save vs DC 15. (background) Elemental Adept (fire): ignore fire resistance; treat 1s as 2s [B]Background[/B]: Custom[/spoiler][spoiler=Equipment]200 gp gilded acorn (summon beast) 25 gp bones (augury) 10 gp Explorer’s Pack Druidic focus (1gp totem, around neck) Herbalism kit (5gp, 3#) Bonecarving/Scrimshaw tools (5gp, 5#, following leatherworkers) Shield (10gp, 6#) Leather bag of assorted bones and antlers 44gp 100gp diamonds [300 gp needed for diamonds (revivify)][/spoiler][spoiler=Backstory]still to come[/spoiler] [/QUOTE]
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