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<blockquote data-quote="Lidgar" data-source="post: 8767650" data-attributes="member: 28334"><p><strong>Gunthar the Fishmonger</strong></p><p>Level 5 Neutral Good Dwarf Male Hunter Ranger</p><p>[ATTACH=full]261182[/ATTACH]</p><p></p><p></p><p>[SPOILER="Stats, Abilities, and Combat"]</p><p>AC 16 (Scale Mail)</p><p>HP 64 (5d10+30)</p><p>Init +2</p><p>Speed 30'</p><p>Proficiency Bonus +3</p><p></p><p><u>Stats</u></p><p>Str 16 (+3) Save +6</p><p>Dex 14 (+2) Save +5</p><p>Con 16 (+3) Save +6</p><p>Int 8 (-1)</p><p>Wis 12 (+1)</p><p>Cha 10 (+0)</p><p>Passive Perception 18</p><p>Passive Investigation 12</p><p></p><p><u>Attack Actions (Extra Attack, Two Weapon Fighting Style)</u></p><p><strong>Fish-knocker</strong> (Light Hammer): +6 Atk, 1d4+3 bludgeoning</p><p><strong>Filet Long-knife </strong>(Scimitar): +6 Atk, 1d6+3 slashing</p><p><strong>Boot Knife </strong>(Dagger): +6 Atk, 1d4+3/3 piercing, range 20/60</p><p><strong>Harpoon x4 </strong>(Javelin): +6 Atk, 1d6+3 piercing, range 30/120</p><p></p><p><u>Abilities</u></p><p><strong>Darkvision</strong> 60 feet.</p><p><strong>Resistance</strong> to Poison Damage. Advantage on saving throws to avoid or end the Poisoned Condition.</p><p><strong>Dwarven Toughness:</strong> (Hit Point Maximum increases by 1 whenever you gain a level.)</p><p><strong>Stonecunning:</strong> As a Bonus Action, Tremorsense* with a range of 60 feet for 10 minutes. Must be on a stone surface or touching such a surface to use. The stone can be natural or worked. You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.*</p><p><strong>Expertise: </strong>Perception, Survival</p><p><strong>Favored Enemy: </strong>You always have the Hunter’s Mark Spell prepared, and it doesn’t count against the number of Spells you can prepare. Moreover, you don’t have to concentrate on the Spell once you cast it; it lasts for its full duration, until you end it as a Bonus Action, or until you are Incapacitated.</p><p><strong>Fighting Style: </strong>Two-Weapon</p><p><strong>Hunter's Prey:</strong> When you hit a creature with a Weapon or an Unarmed Strike as part of the Attack Action on your turn, the Weapon or Unarmed Strike deals an extra 1d8 damage to the target if it’s missing any of its Hit Points. You can deal this extra damage only once per turn.</p><p></p><p><u>Proficient Skills/Tools</u></p><p>Athletics +6</p><p>Investigation +2</p><p>Perception +7</p><p>Stealth +5</p><p>Survival +7</p><p>Tools: Tinker's Tools, Jeweler's Tools, Navigator's Tools</p><p></p><p><u>Feats</u></p><p>Background: Tough (Your Hit Point Maximum increases by an amount equal to twice your character level when you gain this Feat. Whenever you gain a level thereafter, your Hit Point Maximum increases by an additional 2 Hit Points.)</p><p>Level 4: Resilient (CON)</p><p></p><p><u>Spells +4 atk, DC12</u></p><p>2/4/2</p><p>Cantrips: Guidance, Thorn Whip</p><p>First Level: Cure Wounds, Fog Cloud, Healing Word, <em>Hunter's Mark,</em> Longstrider</p><p>Second Level: Barkskin, Spike Growth</p><p></p><p><u>Languages</u></p><p>Common, Dwarvish</p><p></p><p>[/SPOILER]</p><p></p><p>[SPOILER="Equipment"]</p><p></p><p><u>Magic Items</u></p><p><em>Potion of Healing x2</em></p><p></p><p><u>Mundane Equipment</u></p><p>Backpack</p><p>Bedroll</p><p>Mess kit</p><p>Tinderbox</p><p>Torches (6)</p><p>Rations (5)</p><p>Waterskin</p><p>Hempen rope (50 ft.)</p><p>Piton (3)</p><p>Hammer</p><p>Crowbar</p><p></p><p>[/SPOILER]</p><p></p><p>[SPOILER="Description and Background"]</p><p></p><p><u>Description</u></p><p>TO COME</p><p></p><p><u>Background</u></p><p>TO COME</p><p></p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Lidgar, post: 8767650, member: 28334"] [B]Gunthar the Fishmonger[/B] Level 5 Neutral Good Dwarf Male Hunter Ranger [ATTACH type="full" width="440px" alt="1662997996914.png"]261182[/ATTACH] [SPOILER="Stats, Abilities, and Combat"] AC 16 (Scale Mail) HP 64 (5d10+30) Init +2 Speed 30' Proficiency Bonus +3 [U]Stats[/U] Str 16 (+3) Save +6 Dex 14 (+2) Save +5 Con 16 (+3) Save +6 Int 8 (-1) Wis 12 (+1) Cha 10 (+0) Passive Perception 18 Passive Investigation 12 [U]Attack Actions (Extra Attack, Two Weapon Fighting Style)[/U] [B]Fish-knocker[/B] (Light Hammer): +6 Atk, 1d4+3 bludgeoning [B]Filet Long-knife [/B](Scimitar): +6 Atk, 1d6+3 slashing [B]Boot Knife [/B](Dagger): +6 Atk, 1d4+3/3 piercing, range 20/60 [B]Harpoon x4 [/B](Javelin): +6 Atk, 1d6+3 piercing, range 30/120 [U]Abilities[/U] [B]Darkvision[/B] 60 feet. [B]Resistance[/B] to Poison Damage. Advantage on saving throws to avoid or end the Poisoned Condition. [B]Dwarven Toughness:[/B] (Hit Point Maximum increases by 1 whenever you gain a level.) [B]Stonecunning:[/B] As a Bonus Action, Tremorsense* with a range of 60 feet for 10 minutes. Must be on a stone surface or touching such a surface to use. The stone can be natural or worked. You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.* [B]Expertise: [/B]Perception, Survival [B]Favored Enemy: [/B]You always have the Hunter’s Mark Spell prepared, and it doesn’t count against the number of Spells you can prepare. Moreover, you don’t have to concentrate on the Spell once you cast it; it lasts for its full duration, until you end it as a Bonus Action, or until you are Incapacitated. [B]Fighting Style: [/B]Two-Weapon [B]Hunter's Prey:[/B] When you hit a creature with a Weapon or an Unarmed Strike as part of the Attack Action on your turn, the Weapon or Unarmed Strike deals an extra 1d8 damage to the target if it’s missing any of its Hit Points. You can deal this extra damage only once per turn. [U]Proficient Skills/Tools[/U] Athletics +6 Investigation +2 Perception +7 Stealth +5 Survival +7 Tools: Tinker's Tools, Jeweler's Tools, Navigator's Tools [U]Feats[/U] Background: Tough (Your Hit Point Maximum increases by an amount equal to twice your character level when you gain this Feat. Whenever you gain a level thereafter, your Hit Point Maximum increases by an additional 2 Hit Points.) Level 4: Resilient (CON) [U]Spells +4 atk, DC12[/U] 2/4/2 Cantrips: Guidance, Thorn Whip First Level: Cure Wounds, Fog Cloud, Healing Word, [I]Hunter's Mark,[/I] Longstrider Second Level: Barkskin, Spike Growth [U]Languages[/U] Common, Dwarvish [/SPOILER] [SPOILER="Equipment"] [U]Magic Items[/U] [I]Potion of Healing x2[/I] [U]Mundane Equipment[/U] Backpack Bedroll Mess kit Tinderbox Torches (6) Rations (5) Waterskin Hempen rope (50 ft.) Piton (3) Hammer Crowbar [/SPOILER] [SPOILER="Description and Background"] [U]Description[/U] TO COME [U]Background[/U] TO COME [/SPOILER] [/QUOTE]
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