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<blockquote data-quote="orsal" data-source="post: 3591816" data-attributes="member: 16016"><p>That means a single 5-month (RL months -- that's probably not even above average length) adventure completely annuls the entertainer's accrued influence. In other words, it really only has effect for Gather Information checks made at the start of an adventure, and will be based only on time spent as an entertainer since returning from the last adventure.</p><p></p><p>If you want to have it atrophy, I can see the reasoning behind that, but it should atrophy much more slowly than it accrues. Remember, in order to use the job system, you have to be between adventures, and it's expected that most PCs will spend more time on adventures than between. It doesn't seem right that a single adventure, which lasts 5 months RL and one day IC, will turn a local celebrity into a total unknown. (OK, a lot that has to do with time isn't ever going to make sense in LEW, but this makes even less sense than it needs to.)</p><p></p><p></p><p></p><p>That makes sense. Of course, we haven't yet agreed on an income scale for Perform.</p><p></p><p>I think, barring compelling reasons to change, we should taken the approved mechanics from the first job proposal as a given, and balance new jobs against them -- taking into account special rewards or the use of a skill that's already valuable, both of which would be reason to lower the pay scale of a new proposed job.</p><p></p><p></p><p></p><p>He <strong>has</strong> to take 10 -- the proposals are all designed with no randomness at all. The original ones are based on the SRD formulas, taking 10, and divided by 2 (because we're using RL weeks and the SRD uses IC weeks). So yes, the formulas in our rules should be applied once every RL week between adventures.</p><p></p><p></p><p></p><p>I think that makes sense (although Rinaldo set up gladiatorial competitions as part of his festival, that's a one-shot thing). So we can write into the proposal "any Perform skill in the SRD".</p></blockquote><p></p>
[QUOTE="orsal, post: 3591816, member: 16016"] That means a single 5-month (RL months -- that's probably not even above average length) adventure completely annuls the entertainer's accrued influence. In other words, it really only has effect for Gather Information checks made at the start of an adventure, and will be based only on time spent as an entertainer since returning from the last adventure. If you want to have it atrophy, I can see the reasoning behind that, but it should atrophy much more slowly than it accrues. Remember, in order to use the job system, you have to be between adventures, and it's expected that most PCs will spend more time on adventures than between. It doesn't seem right that a single adventure, which lasts 5 months RL and one day IC, will turn a local celebrity into a total unknown. (OK, a lot that has to do with time isn't ever going to make sense in LEW, but this makes even less sense than it needs to.) That makes sense. Of course, we haven't yet agreed on an income scale for Perform. I think, barring compelling reasons to change, we should taken the approved mechanics from the first job proposal as a given, and balance new jobs against them -- taking into account special rewards or the use of a skill that's already valuable, both of which would be reason to lower the pay scale of a new proposed job. He [b]has[/b] to take 10 -- the proposals are all designed with no randomness at all. The original ones are based on the SRD formulas, taking 10, and divided by 2 (because we're using RL weeks and the SRD uses IC weeks). So yes, the formulas in our rules should be applied once every RL week between adventures. I think that makes sense (although Rinaldo set up gladiatorial competitions as part of his festival, that's a one-shot thing). So we can write into the proposal "any Perform skill in the SRD". [/QUOTE]
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