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<blockquote data-quote="Velmont" data-source="post: 3602145" data-attributes="member: 13739"><p>With profession, you earn money with a profession check per week. Now, that bring two problems. First, time in LEW is very flexible, so it was needed to establish the RL time at which you can roll again (let's say 1 RL week). Second, rolls are fastidiuous for such things, so it needed to establish a rule that would prevent to have to log a lot of roll from IC. (Let's say, we take 10). As you earn half your roll in gold pieces, you end with:</p><p></p><p></p><p></p><p>But at one time, someone found that it might be too much money, so it was decided to halves that earning...</p><p></p><p></p><p></p><p>Funny, it is the same earning than the merchant without any special bonus... that's how the job system appear.</p><p></p><p>But what with Perform? That is more complicated, as the earning is not linear, the amount of gold is not even directly depedant of your skill level, it goes by steps.</p><p></p><p>And what about Craft? Someone can easily earn his life with Craft. Someone could spend all his craft points creating an item and selling them to uninterested market...</p><p></p><p>And what about Knowledge skills. Could someone earn his life as a sage?</p><p></p><p>Job system might sound a bit complicated to establish, but once it is establish, it is easier for the judges to follow the earning of each character with a job.</p></blockquote><p></p>
[QUOTE="Velmont, post: 3602145, member: 13739"] With profession, you earn money with a profession check per week. Now, that bring two problems. First, time in LEW is very flexible, so it was needed to establish the RL time at which you can roll again (let's say 1 RL week). Second, rolls are fastidiuous for such things, so it needed to establish a rule that would prevent to have to log a lot of roll from IC. (Let's say, we take 10). As you earn half your roll in gold pieces, you end with: But at one time, someone found that it might be too much money, so it was decided to halves that earning... Funny, it is the same earning than the merchant without any special bonus... that's how the job system appear. But what with Perform? That is more complicated, as the earning is not linear, the amount of gold is not even directly depedant of your skill level, it goes by steps. And what about Craft? Someone can easily earn his life with Craft. Someone could spend all his craft points creating an item and selling them to uninterested market... And what about Knowledge skills. Could someone earn his life as a sage? Job system might sound a bit complicated to establish, but once it is establish, it is easier for the judges to follow the earning of each character with a job. [/QUOTE]
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