Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New kind of sight for underground race
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Infinite Monkey" data-source="post: 136732" data-attributes="member: 968"><p>I have created a custom race for my campaign, the Durn-an. They are basically gigantic 'dwarves'. Here are their stats</p><p></p><p>+4 Str, +2 Con, -2 Dex, -2 Int, +2 Wis, -2 Cha. Durn-an are immensly strong and tough, and their long spells alone underground give them a thoughtful manner, but they are rather slow in both thought and deed, and they are unused to the company of others. </p><p>Large size. Durn-an get -1 AC, -1 to base attack bonus, -4 to hide checks, +4 to grapple checks, +4 to bull rush checks. They can wield large weapons 1 handed, and huge weapons 2 handed. Their armour costs and weighs more. They have a 10' reach. </p><p>Light sensitive. Durn-an are adapted for life underground. They suffer a -2 circumstance penalty to attack, damage, skill and saving throw rolls when in bright sunlight or the radius of a daylight spell. If they are abruptly exposed to bright light they are blinded for one round. </p><p>Darkvision up to 120 feet. </p><p>Stonecunning, as dwarves in the Players Handbook. </p><p>+2 to saving throws against poison, spells and spell-like effects. </p><p>+1 racial bonus to attack rolls against orcs and goblinoids. </p><p>+4 racial bonus to Craft checks that are related to mining stone and metal: durn-an excel at mining, although they have to particular skill at fashioning the results of their labour. </p><p>Languages as dwarves in the Players Handbook. </p><p>Because of the time they spend delving within the body of Jeva, durn-an tend to be deeply religious. They tend to be Morning Children. </p><p>Durn-an are an ECL +1 race. This means that a durn-an character starts one level lower than a character from other races, to account for the race itself being so powerful. </p><p></p><p></p><p>I was thinking of replacing Light Sensitive with :</p><p></p><p>Reverse Sight : The durn-an have completely different sight to most races. Their eyes look like small multi-faceted gemstones. They see through the absence of normal light. This means that they see as well in pitch dark as a human would in bright sunlight, and as well in bright sunlight as a human would in the pitch dark.</p><p></p><p>Would this, in your opinions, make they ECL +0?</p><p></p><p>Also, if there was a spell that reversed their sight, so that they can see like humans for, say, 1 hour per caster level, what level would the spell be? And how much would an item that gave this effect permanently cost?</p></blockquote><p></p>
[QUOTE="Infinite Monkey, post: 136732, member: 968"] I have created a custom race for my campaign, the Durn-an. They are basically gigantic 'dwarves'. Here are their stats +4 Str, +2 Con, -2 Dex, -2 Int, +2 Wis, -2 Cha. Durn-an are immensly strong and tough, and their long spells alone underground give them a thoughtful manner, but they are rather slow in both thought and deed, and they are unused to the company of others. Large size. Durn-an get -1 AC, -1 to base attack bonus, -4 to hide checks, +4 to grapple checks, +4 to bull rush checks. They can wield large weapons 1 handed, and huge weapons 2 handed. Their armour costs and weighs more. They have a 10' reach. Light sensitive. Durn-an are adapted for life underground. They suffer a -2 circumstance penalty to attack, damage, skill and saving throw rolls when in bright sunlight or the radius of a daylight spell. If they are abruptly exposed to bright light they are blinded for one round. Darkvision up to 120 feet. Stonecunning, as dwarves in the Players Handbook. +2 to saving throws against poison, spells and spell-like effects. +1 racial bonus to attack rolls against orcs and goblinoids. +4 racial bonus to Craft checks that are related to mining stone and metal: durn-an excel at mining, although they have to particular skill at fashioning the results of their labour. Languages as dwarves in the Players Handbook. Because of the time they spend delving within the body of Jeva, durn-an tend to be deeply religious. They tend to be Morning Children. Durn-an are an ECL +1 race. This means that a durn-an character starts one level lower than a character from other races, to account for the race itself being so powerful. I was thinking of replacing Light Sensitive with : Reverse Sight : The durn-an have completely different sight to most races. Their eyes look like small multi-faceted gemstones. They see through the absence of normal light. This means that they see as well in pitch dark as a human would in bright sunlight, and as well in bright sunlight as a human would in the pitch dark. Would this, in your opinions, make they ECL +0? Also, if there was a spell that reversed their sight, so that they can see like humans for, say, 1 hour per caster level, what level would the spell be? And how much would an item that gave this effect permanently cost? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New kind of sight for underground race
Top