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*TTRPGs General
New Legend and Lore: Getting the Most out of the Rules
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<blockquote data-quote="avin" data-source="post: 5720637" data-attributes="member: 6762"><p>PHB may use a rule-oriented tone but Monster Manual needs to be evocative.</p><p></p><p>MM14E was a huge letdown for me. I love to flip over 1E, 2E and 3E monster manuals (in special 2E)... but first 4E's looked like some color TV manual. I think Wotc perceived it was a mistake and tone was largely improved on their second and third MM.</p><p></p><p>DMG must also be evocative and full of ideas and hooks (in that 4E DMG II was excellent).</p><p></p><p>Well, I'm suspect... in fact I could live wil all D&D books written like Planescape and rules to be written on some online D&D wiki <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="avin, post: 5720637, member: 6762"] PHB may use a rule-oriented tone but Monster Manual needs to be evocative. MM14E was a huge letdown for me. I love to flip over 1E, 2E and 3E monster manuals (in special 2E)... but first 4E's looked like some color TV manual. I think Wotc perceived it was a mistake and tone was largely improved on their second and third MM. DMG must also be evocative and full of ideas and hooks (in that 4E DMG II was excellent). Well, I'm suspect... in fact I could live wil all D&D books written like Planescape and rules to be written on some online D&D wiki :P [/QUOTE]
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New Legend and Lore: Getting the Most out of the Rules
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