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General Tabletop Discussion
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New Legend and Lore is up! Magic Systems as DM Modules
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<blockquote data-quote="GX.Sigma" data-source="post: 6024881" data-attributes="member: 6690511"><p>So much yes.</p><p></p><p>I like how it's gone from wizards using only the vancian spell system, to Arcane Tradition giving you elements of other spell systems, to having the Vancian system incorporate different recharge rates, to maybe Arcane Tradition letting you completely switch to different spell systems, to why not make it a DM option independent of class. Aside from the idea itself, it really shows the merits of the feedback-iteration cycle. I'm glad they're listening to us. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>In terms of the idea itself, I love it. It solves the problem much like Specialties do--i.e., an easygoing DM will just let you pick whatever you want, but a DM with a vision for how he wants it to work can have it work the way he wants (substitute "group" for "DM" as necessary). </p><p></p><p>I also like how it preserves the identity of the spell--so you can have a magic item that gives you extra spells, and any spellcasting class can use it, because a spell is a spell.</p><p></p><p>(<a href="http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/329808-time-not-assign-spellcasting-classes-any-casting-mechanics.html" target="_blank">this guy</a> called it... or maybe that's where they got the idea? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />)</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6024881, member: 6690511"] So much yes. I like how it's gone from wizards using only the vancian spell system, to Arcane Tradition giving you elements of other spell systems, to having the Vancian system incorporate different recharge rates, to maybe Arcane Tradition letting you completely switch to different spell systems, to why not make it a DM option independent of class. Aside from the idea itself, it really shows the merits of the feedback-iteration cycle. I'm glad they're listening to us. :) In terms of the idea itself, I love it. It solves the problem much like Specialties do--i.e., an easygoing DM will just let you pick whatever you want, but a DM with a vision for how he wants it to work can have it work the way he wants (substitute "group" for "DM" as necessary). I also like how it preserves the identity of the spell--so you can have a magic item that gives you extra spells, and any spellcasting class can use it, because a spell is a spell. ([URL="http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/329808-time-not-assign-spellcasting-classes-any-casting-mechanics.html"]this guy[/URL] called it... or maybe that's where they got the idea? :p) [/QUOTE]
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