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New Legend and Lore is up! Magic Systems as DM Modules
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 6025371" data-attributes="member: 54843"><p>Warlocks currently have one level of spells, and they scale. And they're balanced as at-will or encounter powers, but also balanced with the understanding that the class doesn't get any daily powers. (Which is why Eldritch blast is more powerful than a wizard cantrip.) How do you convert that to a mana point system or (God forbid) Vancian? </p><p></p><p></p><p></p><p>By this standard fighters don't need CS, rogues don't need skill mastery or sneak attack, etc. Of course you can unify mechanics - there are plenty of RPGs that do just that. But D&D isn't one of them. Each class has its own quirks. By stipulating that all spell casters MUST be malleable in their mechanics you prevent a lot of cool, specific mechanics from being implemented. Just for example, as I've already mentioned, when does a Vancian draconic sorcerer start to grow scales and claws?</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6025371, member: 54843"] Warlocks currently have one level of spells, and they scale. And they're balanced as at-will or encounter powers, but also balanced with the understanding that the class doesn't get any daily powers. (Which is why Eldritch blast is more powerful than a wizard cantrip.) How do you convert that to a mana point system or (God forbid) Vancian? By this standard fighters don't need CS, rogues don't need skill mastery or sneak attack, etc. Of course you can unify mechanics - there are plenty of RPGs that do just that. But D&D isn't one of them. Each class has its own quirks. By stipulating that all spell casters MUST be malleable in their mechanics you prevent a lot of cool, specific mechanics from being implemented. Just for example, as I've already mentioned, when does a Vancian draconic sorcerer start to grow scales and claws? [/QUOTE]
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New Legend and Lore is up! Magic Systems as DM Modules
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