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General Tabletop Discussion
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New Legend and Lore is up! Magic Systems as DM Modules
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<blockquote data-quote="Crazy Jerome" data-source="post: 6025870" data-attributes="member: 54877"><p>Yes. It's not as if the existence of separated magic systems means that each class that gets access to a system gets it to the same degree. I don't mean something rather mindless, such as "bard gets a magic system at 2/3rds power of whatever a wizard would have gotten". Historically, that's been a band aid.</p><p> </p><p>But it is possible to define wizard as "guy who gets a magic system" and then have his class features be essentially "turns magic system up to 11 through superior bookish practices that come with their own limits". <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> Consider spell memorization (preparation) versus swapping spells each day. Those can be set up to more or less cancel out in a base system. Then the wizard, instead of casting in armor or whatever class features other classes might have, may have a wider range of spells to swap. </p><p> </p><p>It's possible that some such class features might not be equally useful for every possible magic system, but I don't think that's necessarily a problem. We aren't going to have perfect symmetry between N classes and M magic systems in any combination. So if the wizard's class features steer him towards a subset, but still decent variety, of possible magic systems, with other magic systems working ok but not quite as well, that's about the best we can hope for anyway.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 6025870, member: 54877"] Yes. It's not as if the existence of separated magic systems means that each class that gets access to a system gets it to the same degree. I don't mean something rather mindless, such as "bard gets a magic system at 2/3rds power of whatever a wizard would have gotten". Historically, that's been a band aid. But it is possible to define wizard as "guy who gets a magic system" and then have his class features be essentially "turns magic system up to 11 through superior bookish practices that come with their own limits". :D Consider spell memorization (preparation) versus swapping spells each day. Those can be set up to more or less cancel out in a base system. Then the wizard, instead of casting in armor or whatever class features other classes might have, may have a wider range of spells to swap. It's possible that some such class features might not be equally useful for every possible magic system, but I don't think that's necessarily a problem. We aren't going to have perfect symmetry between N classes and M magic systems in any combination. So if the wizard's class features steer him towards a subset, but still decent variety, of possible magic systems, with other magic systems working ok but not quite as well, that's about the best we can hope for anyway. [/QUOTE]
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