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New Legend and Lore is up! Magic Systems as DM Modules
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<blockquote data-quote="I'm A Banana" data-source="post: 6026088" data-attributes="member: 2067"><p>What part of wizards getting memorization would invalidate a sorcerer class that doesn't memorize, and an empty spell slot (spell point, chakra point, whatever) rule? Just because <strong>wizards</strong> memorize their magic doesn't mean everyone has to. It just means that one of the (potentially) defining aspects of being a Wizard is that act of preparation, of having to decide what to use before you have to use it (which encourages pre-planning, thus linking the play of a wizard to its fluff as a researcher and academic).</p><p></p><p>I'd still expect sorcerers to be spontaneous and warlocks to be infinite, and a DM could obviously adopt a "prepare on the fly" rule and still not remove that core wizard experience. </p><p></p><p>So the versatility of 3e (which is about as versatile as it ever got) is entirely likely, even if wizards memorize all their stuff.</p><p></p><p></p><p></p><p>A keyword without a mechanical significance is irrelevant static noise. </p><p></p><p></p><p></p><p>Elemental keywords are largely mechanically insignificant and thus are largely irrelevant static noise. The few points at which they intersect the rules are very easy to ignore because there is no value to the elemental keyword itself. The important part is that the damage is dealt. </p><p></p><p>Size keywords a little less so, given that they define the size of the mini and thus the interaction on the grid, but there's nothing about a red dragon's stats that mean it must be large any more than there's anything about a red dragon's stats that mean it must deal Fire damage. </p><p></p><p>Don't get me wrong, re-skinning is ALWAYS possible. But I'd hesitate to take the 2e red dragon stats and make a rabbit out of them. The 4e Red Dragon stats are more dependent on its combat role, it group role, and its level, so if I needed a solo of that level, and wanted it to be a rabbit, I wouldn't hesitate to remake the red dragon in the bunny's image. </p><p></p><p></p><p></p><p>You can't set things on fire with <em>Fireball</em> anyway. Remember Chris Perkins's ruling of how drow darkfire can't affect a door because "It's not a creature?" The function of the power is to deal damage and you cannot use it independently of that because it is primarily a mechanical construct (unless your DM is super nice).</p><p></p><p>I mean, I've been frustrated while playing a pyromancer in 4e by this exact problem. </p><p></p><p>Me: "I wanna set that bush on fire."</p><p>DM: "You're going to need a match."</p><p>Me: "I conjure flame at a wave of my hand...can't I set the bush on fire like that?"</p><p>DM: "Of course not, your abilities are for goblinmurder, not for turning my world into ash!"</p><p>Me: "<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" />"</p><p>DM: "It'd be WILDLY unbalanced to let you burn stuff. The fighter can't do that."</p><p>Me: "I...guess."</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6026088, member: 2067"] What part of wizards getting memorization would invalidate a sorcerer class that doesn't memorize, and an empty spell slot (spell point, chakra point, whatever) rule? Just because [B]wizards[/B] memorize their magic doesn't mean everyone has to. It just means that one of the (potentially) defining aspects of being a Wizard is that act of preparation, of having to decide what to use before you have to use it (which encourages pre-planning, thus linking the play of a wizard to its fluff as a researcher and academic). I'd still expect sorcerers to be spontaneous and warlocks to be infinite, and a DM could obviously adopt a "prepare on the fly" rule and still not remove that core wizard experience. So the versatility of 3e (which is about as versatile as it ever got) is entirely likely, even if wizards memorize all their stuff. A keyword without a mechanical significance is irrelevant static noise. Elemental keywords are largely mechanically insignificant and thus are largely irrelevant static noise. The few points at which they intersect the rules are very easy to ignore because there is no value to the elemental keyword itself. The important part is that the damage is dealt. Size keywords a little less so, given that they define the size of the mini and thus the interaction on the grid, but there's nothing about a red dragon's stats that mean it must be large any more than there's anything about a red dragon's stats that mean it must deal Fire damage. Don't get me wrong, re-skinning is ALWAYS possible. But I'd hesitate to take the 2e red dragon stats and make a rabbit out of them. The 4e Red Dragon stats are more dependent on its combat role, it group role, and its level, so if I needed a solo of that level, and wanted it to be a rabbit, I wouldn't hesitate to remake the red dragon in the bunny's image. You can't set things on fire with [I]Fireball[/I] anyway. Remember Chris Perkins's ruling of how drow darkfire can't affect a door because "It's not a creature?" The function of the power is to deal damage and you cannot use it independently of that because it is primarily a mechanical construct (unless your DM is super nice). I mean, I've been frustrated while playing a pyromancer in 4e by this exact problem. Me: "I wanna set that bush on fire." DM: "You're going to need a match." Me: "I conjure flame at a wave of my hand...can't I set the bush on fire like that?" DM: "Of course not, your abilities are for goblinmurder, not for turning my world into ash!" Me: ":(" DM: "It'd be WILDLY unbalanced to let you burn stuff. The fighter can't do that." Me: "I...guess." [/QUOTE]
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