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New Legend and Lore is up! Magic Systems as DM Modules
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<blockquote data-quote="I'm A Banana" data-source="post: 6026184" data-attributes="member: 2067"><p>I'd defend my DM on a few points by saying she (a) quite reasonably didn't want to deal with me lighting terrain on fire in every combat and ratcheting up the damage to everyone and winging mechanics for fire spreading and all that noise, and (b) was quite explicitly applying the rules as they were meant to be applied. One of the reasons the rules were written like that was probably explicitly to prevent mischievous players like me from burning down an entire village whenever they get into a bar brawl. It would've taken a lot of mindshare of the DM and it would've cast some chaos into the stories and adventures she had planned, and DMs have been squishing that kind of inventiveness since OD&D. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I am simply making the point that keywords aren't the thing that tethers rules to the reality of the world in 4e. In fact, that very little actually tethers the rules to the reality of the world in 4e, and that this is frequently touted as a strength of the system, a reason it's easy to reskin, a reason it's easy to balance, a reason why one mage with a fire fetish can't commandeer the entire campaign and that rogues aren't handicapped when you run an undead-themed adventure. I think all of this is true. And potentially problematic for some players. I also think that this fence between mechanics and fiction is something that, in tearing it down, we can unearth the true differences between the spellcasting classes as they are in the fiction of the game, without having them blend together as much as 4e classes did for me. Which is why scratching out Ranger and putting in Fighter in 4e is different, in my mind, from what 5e is likely to do with wizards and sorcerers and warlocks and magic systems. </p><p></p><p>Anyway. That's been a pretty big digression. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Back to the big ambiguous news!</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6026184, member: 2067"] I'd defend my DM on a few points by saying she (a) quite reasonably didn't want to deal with me lighting terrain on fire in every combat and ratcheting up the damage to everyone and winging mechanics for fire spreading and all that noise, and (b) was quite explicitly applying the rules as they were meant to be applied. One of the reasons the rules were written like that was probably explicitly to prevent mischievous players like me from burning down an entire village whenever they get into a bar brawl. It would've taken a lot of mindshare of the DM and it would've cast some chaos into the stories and adventures she had planned, and DMs have been squishing that kind of inventiveness since OD&D. ;) I am simply making the point that keywords aren't the thing that tethers rules to the reality of the world in 4e. In fact, that very little actually tethers the rules to the reality of the world in 4e, and that this is frequently touted as a strength of the system, a reason it's easy to reskin, a reason it's easy to balance, a reason why one mage with a fire fetish can't commandeer the entire campaign and that rogues aren't handicapped when you run an undead-themed adventure. I think all of this is true. And potentially problematic for some players. I also think that this fence between mechanics and fiction is something that, in tearing it down, we can unearth the true differences between the spellcasting classes as they are in the fiction of the game, without having them blend together as much as 4e classes did for me. Which is why scratching out Ranger and putting in Fighter in 4e is different, in my mind, from what 5e is likely to do with wizards and sorcerers and warlocks and magic systems. Anyway. That's been a pretty big digression. :) Back to the big ambiguous news! [/QUOTE]
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