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New Legend and Lore is up! Magic Systems as DM Modules
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<blockquote data-quote="Yora" data-source="post: 6026677" data-attributes="member: 6670763"><p>I like these news very, very much and I really hope it works well and will be very well recieved.</p><p>Because this is exactly what I want for my own games and the setting I am working on. Spell Points as in Unearthed Arcana are a starting point, but having all spells designed and written from the ground up to be made for both slot and point based spellcasting would probably give us a much better end result. And take a lot of work for people in the same situation as me. It made me really happy when Bruce Cordell was announced as a member of the development team, as his point system for the Expanded Psionic Handbook is still by far my most favorite d20 magic system.</p><p></p><p>I also like how Mearls mentions that it's not just about mechanics but also about accurately representing the individual settings. I want to play in my world using the D&D rules, but I don't want it to be a D&D world. The world has it's own natural laws of magic and mana and what it means to have learned a spell, and AD&D style spellcasting just doesn't work for that. Spontaneous spellcasting like sorcerers and bards is a workaround, but having spell points is just much more neater.</p><p></p><p>And it also solves the long debate if sorcerers should be something else than non-vancian wizards. If I can switch all casters in the campaign to spell points, a wizard is good enough for me. ^^</p></blockquote><p></p>
[QUOTE="Yora, post: 6026677, member: 6670763"] I like these news very, very much and I really hope it works well and will be very well recieved. Because this is exactly what I want for my own games and the setting I am working on. Spell Points as in Unearthed Arcana are a starting point, but having all spells designed and written from the ground up to be made for both slot and point based spellcasting would probably give us a much better end result. And take a lot of work for people in the same situation as me. It made me really happy when Bruce Cordell was announced as a member of the development team, as his point system for the Expanded Psionic Handbook is still by far my most favorite d20 magic system. I also like how Mearls mentions that it's not just about mechanics but also about accurately representing the individual settings. I want to play in my world using the D&D rules, but I don't want it to be a D&D world. The world has it's own natural laws of magic and mana and what it means to have learned a spell, and AD&D style spellcasting just doesn't work for that. Spontaneous spellcasting like sorcerers and bards is a workaround, but having spell points is just much more neater. And it also solves the long debate if sorcerers should be something else than non-vancian wizards. If I can switch all casters in the campaign to spell points, a wizard is good enough for me. ^^ [/QUOTE]
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