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New Legend and Lore is up! Magic Systems as DM Modules
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<blockquote data-quote="Chris_Nightwing" data-source="post: 6026696" data-attributes="member: 882"><p>I don't see why 3E mechanics are relevant? I'm talking about constructing a coherent system of 'magical physics' if you will. What they do is obviously not covered by normal physics, so it's magical, so I'd like it to be consistent with the way in which characters create and use magic.</p><p></p><p></p><p></p><p>It seems to me you're thinking more of a craftsman, they truly master a single specific art and nobody can take that away from them. Scientists (and I am one) have a broad skill set, and from one year to the next the actual tasks you're performing will change - a good scientist can adapt to a required task. For instance, knowledge of even one programming language opens up almost all of them to you, and you can use the most appropriate tool for a particular job. However, if you spend six months programming in Perl, you'll have to remind yourself how C++ works when you need that again.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6026696, member: 882"] I don't see why 3E mechanics are relevant? I'm talking about constructing a coherent system of 'magical physics' if you will. What they do is obviously not covered by normal physics, so it's magical, so I'd like it to be consistent with the way in which characters create and use magic. It seems to me you're thinking more of a craftsman, they truly master a single specific art and nobody can take that away from them. Scientists (and I am one) have a broad skill set, and from one year to the next the actual tasks you're performing will change - a good scientist can adapt to a required task. For instance, knowledge of even one programming language opens up almost all of them to you, and you can use the most appropriate tool for a particular job. However, if you spend six months programming in Perl, you'll have to remind yourself how C++ works when you need that again. [/QUOTE]
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New Legend and Lore is up! Magic Systems as DM Modules
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