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New Legend and Lore is up! Magic Systems as DM Modules
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<blockquote data-quote="Ratskinner" data-source="post: 6026754" data-attributes="member: 6688937"><p>I think the root of this argument was a change in the way D&D views magic that happened around 3e. </p><p></p><p>Before 3e, there was a lot of fluff about Magic-Users "prepping" their spells, more than just "memorizing" them. He wasn't forgetful, he was using up magical "charges" that he built up during his study period. It wasn't a function of the Magic-User/Wizard, it was quirk in the function of magic when used by mortals. While that was basically the only game in town, that worked. 2e had many alternative spellcasters and specialist wizards, almost all of them worked the same way. The few that didn't were mostly niche classes from splat, that were often demonstrably "weaker" in their proficiency with magic.</p><p></p><p>With 3e, though, you have multiple casting styles right in the core. It is no longer a function of magic fluff, but of class fluff. <u>Then</u> you have the problem of the forgetful wizard fluff. The game was no longer making any fluff claims about the nature of magic, only the nature of casters. I think its a subtle but profound shift of thinking that lead to magic/casting becoming far more sweeping, flexible, and reliable in general.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6026754, member: 6688937"] I think the root of this argument was a change in the way D&D views magic that happened around 3e. Before 3e, there was a lot of fluff about Magic-Users "prepping" their spells, more than just "memorizing" them. He wasn't forgetful, he was using up magical "charges" that he built up during his study period. It wasn't a function of the Magic-User/Wizard, it was quirk in the function of magic when used by mortals. While that was basically the only game in town, that worked. 2e had many alternative spellcasters and specialist wizards, almost all of them worked the same way. The few that didn't were mostly niche classes from splat, that were often demonstrably "weaker" in their proficiency with magic. With 3e, though, you have multiple casting styles right in the core. It is no longer a function of magic fluff, but of class fluff. [U]Then[/U] you have the problem of the forgetful wizard fluff. The game was no longer making any fluff claims about the nature of magic, only the nature of casters. I think its a subtle but profound shift of thinking that lead to magic/casting becoming far more sweeping, flexible, and reliable in general. [/QUOTE]
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