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New Legend and Lore is up! Magic Systems as DM Modules
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<blockquote data-quote="Chris_Nightwing" data-source="post: 6026765" data-attributes="member: 882"><p>Hah, interesting. I agree with you on the Sorcerer. Since they are supposed to be innate then in my mind their innate magic should heavily define them (rather than the nebulous bloodline, which is too Warlocky for my liking). I think there's room for both a Wild Sorcerer, who has access to most forms of magic at the cost of them being completely unreliable, and limit-themed Sorcerers such as elementalists and illusionists. I always liked the great wheel plane setup, and in that vein I would have Sorcerers act as the channelers you describe, with affinity for a particular plane. Wild Sorcerers would have access to many planes, but who knows which one connects when they use a particular ability - flaming hands could spew out earth or a gentle blast of air instead of nice burny fire.</p><p></p><p>I don't think I mind if Wizards can learn any spell in theory, and I think their spellcasting should be planned in some manner, even if just by assigning points to particular spell schools. Mastery of schools at different levels would also be nice, but require a sort of separate skill subsystem as things stand.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6026765, member: 882"] Hah, interesting. I agree with you on the Sorcerer. Since they are supposed to be innate then in my mind their innate magic should heavily define them (rather than the nebulous bloodline, which is too Warlocky for my liking). I think there's room for both a Wild Sorcerer, who has access to most forms of magic at the cost of them being completely unreliable, and limit-themed Sorcerers such as elementalists and illusionists. I always liked the great wheel plane setup, and in that vein I would have Sorcerers act as the channelers you describe, with affinity for a particular plane. Wild Sorcerers would have access to many planes, but who knows which one connects when they use a particular ability - flaming hands could spew out earth or a gentle blast of air instead of nice burny fire. I don't think I mind if Wizards can learn any spell in theory, and I think their spellcasting should be planned in some manner, even if just by assigning points to particular spell schools. Mastery of schools at different levels would also be nice, but require a sort of separate skill subsystem as things stand. [/QUOTE]
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