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New Legend and Lore is up! Magic Systems as DM Modules
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<blockquote data-quote="Neonchameleon" data-source="post: 6026777" data-attributes="member: 87792"><p>Indeed. There are two problems here. The first is that with the advent of the spontaneous casters the way magic changed. The second is that the wizard got seriously outflanked in several ways when it came to magic.</p><p></p><p>If I play a loremaster in 3.5 I don't play a wizard at all. I go for the bard (with Perform (Oratory)). They know about Stuff. They have magic and have mastered it. Versatile skills, and they can help you at what you are supposed to be good at. </p><p> </p><p></p><p> </p><p>And the knock-on effect here is that by sharing a spell list with wizards, the sorceror and wizard define each other by their contrasts. The sorceror just doesn't match his fluff, and because the sorceror is so close mechanically to the wizard this affects the wizard as well.</p><p> </p><p>The wizard has access to more powerful magic earlier, but the sorceror has better control over what he can cast when he can finally cast it. The uncontrolled one should get the powerful spells first but uses something (whether props such as books, lack of reliability, or burning thelselves up) to assist. And the controlled one should be better able to make fine differences in their spells. Which fits the narrative of the sorceror being better controlled than the wizard. (If they use the same casting system and rate then the whole thing just drops out and it's the spells that matter). Not that there's much in it - but what's in it is all there is between the mechanics of the classes.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6026777, member: 87792"] Indeed. There are two problems here. The first is that with the advent of the spontaneous casters the way magic changed. The second is that the wizard got seriously outflanked in several ways when it came to magic. If I play a loremaster in 3.5 I don't play a wizard at all. I go for the bard (with Perform (Oratory)). They know about Stuff. They have magic and have mastered it. Versatile skills, and they can help you at what you are supposed to be good at. And the knock-on effect here is that by sharing a spell list with wizards, the sorceror and wizard define each other by their contrasts. The sorceror just doesn't match his fluff, and because the sorceror is so close mechanically to the wizard this affects the wizard as well. The wizard has access to more powerful magic earlier, but the sorceror has better control over what he can cast when he can finally cast it. The uncontrolled one should get the powerful spells first but uses something (whether props such as books, lack of reliability, or burning thelselves up) to assist. And the controlled one should be better able to make fine differences in their spells. Which fits the narrative of the sorceror being better controlled than the wizard. (If they use the same casting system and rate then the whole thing just drops out and it's the spells that matter). Not that there's much in it - but what's in it is all there is between the mechanics of the classes. [/QUOTE]
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