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New "Lore On Giants" Preview from Volo's Guide to Monsters
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<blockquote data-quote="Dualazi" data-source="post: 7701786" data-attributes="member: 6855537"><p>Again, mostly disagree. While the twist would throw some people off, the majority of players I’ve had in my game concern themselves first with the danger and mode of attack of monsters, then the motivations of the monsters. As long as it is still a threat of instant kill by brain removal, little of importance has changed. Same thing with other iconic foes like a rust monster; as long as that ability to destroy gear is present it’ll inspire the same fear regardless of how the creature was formed or what it looks like.</p><p>I know this makes it seem like I don’t care at all about fluff, and that’s not the case, but to me mechanics will always be of vastly greater importance.</p><p></p><p></p><p></p><p></p><p>It’s not just about being good, although that is a concern, but about being <em>new</em>. If Volos retreads over a bunch of variations of creatures already in the MM1, that’s less attractive to me unless they really knock my socks off as far as playability goes. The new fire giant gives me hope that this is the case, but I’m still hoping we get more diversity, which is less likely the fewer creatures you have.</p><p></p><p></p><p></p><p></p><p>The races thing will be useful for some tables, but not mine, and as someone who is primarily a DM that only lessens the value for me, since now 20~ pages are devoted to content that is largely useless to me. </p><p></p><p>As for the lore, lore is easy to come by. There’s no shortage of prior D&D lore to draw on, a huge bevvy of fantasy literature, real world mythology, and of course video games and movies. Reading a short list of 6 potential bonds for giants, that are all fairly stock as is, isn’t super enjoyable nor terribly helpful. I don’t begrudge people who do like that content, I’m just saying it makes the product less attractive to me personally.</p><p></p><p></p><p></p><p></p><p>I’m not really sold on either of those, to be honest. OGL is probably the best bet, but it’s hit and miss and outside of some big providers is mostly limited to digital and kickstarter releases. Not exactly a dealbreaker, but it’s nice to have a physical product made by people who presumably have the knowledge and resources to design and playtest them effectively.</p><p></p><p>Also, please don’t trot out the ‘need’ argument. ‘Need’ basically never applies in relation to D&D, people don’t ‘need’ more feats, classes, items, monsters, traps… so on and so forth. But they want them, and at least some want them from official or at least professional channels.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7701786, member: 6855537"] Again, mostly disagree. While the twist would throw some people off, the majority of players I’ve had in my game concern themselves first with the danger and mode of attack of monsters, then the motivations of the monsters. As long as it is still a threat of instant kill by brain removal, little of importance has changed. Same thing with other iconic foes like a rust monster; as long as that ability to destroy gear is present it’ll inspire the same fear regardless of how the creature was formed or what it looks like. I know this makes it seem like I don’t care at all about fluff, and that’s not the case, but to me mechanics will always be of vastly greater importance. It’s not just about being good, although that is a concern, but about being [I]new[/I]. If Volos retreads over a bunch of variations of creatures already in the MM1, that’s less attractive to me unless they really knock my socks off as far as playability goes. The new fire giant gives me hope that this is the case, but I’m still hoping we get more diversity, which is less likely the fewer creatures you have. The races thing will be useful for some tables, but not mine, and as someone who is primarily a DM that only lessens the value for me, since now 20~ pages are devoted to content that is largely useless to me. As for the lore, lore is easy to come by. There’s no shortage of prior D&D lore to draw on, a huge bevvy of fantasy literature, real world mythology, and of course video games and movies. Reading a short list of 6 potential bonds for giants, that are all fairly stock as is, isn’t super enjoyable nor terribly helpful. I don’t begrudge people who do like that content, I’m just saying it makes the product less attractive to me personally. I’m not really sold on either of those, to be honest. OGL is probably the best bet, but it’s hit and miss and outside of some big providers is mostly limited to digital and kickstarter releases. Not exactly a dealbreaker, but it’s nice to have a physical product made by people who presumably have the knowledge and resources to design and playtest them effectively. Also, please don’t trot out the ‘need’ argument. ‘Need’ basically never applies in relation to D&D, people don’t ‘need’ more feats, classes, items, monsters, traps… so on and so forth. But they want them, and at least some want them from official or at least professional channels. [/QUOTE]
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