Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
New Monster - LDCR
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shades of Eternity" data-source="post: 8766610" data-attributes="member: 10869"><p>Trying to fine tune the following:</p><p>any suggestions would be most helpful.</p><p></p><p>**************************************</p><p>Road Crew - LDCR</p><p></p><p><em>You know those automated road machines. Well, they combined into a massive legally distinct construction robot bristling with tools.</em></p><p></p><p>The Legally Distinct Construction Robot (LDCR) is a method of self-defense. If the Road Crew are under serious threat and given authorization, they will merged into a massive humanoid robot. Their personalities intermingle and end up with a simple personality: Smash the interlopers!</p><p></p><p></p><p></p><p>Road Crew - LDCR</p><p>Gargantuan construct, lawful Neutral</p><p>Armor Class 19 (natural armor)</p><p>Hit Points 310 (20d20+100)</p><p>Speed 40 ft.</p><p>STR DEX CON INT WIS CHA</p><p>30 (+10) 20 (+5) 20 (+5) 12 (+1) 14 (+2) 14 (+2)</p><p><strong>Skills: </strong>Persuasion +7</p><p><strong>Damage Immunities</strong>: poison</p><p><strong>Damage Resistances: </strong>bludgeoning, piercing,</p><p>slashing, thunder</p><p><strong>Condition Immunities: </strong>charmed, poisoned</p><p><strong>Senses </strong>darkvision 120 ft., Passive Perception 17</p><p><strong>Languages: </strong>L33T, trade tongue</p><p><strong>Challenge </strong>16 (15,000 XP) <strong>Prof.</strong> +5</p><p> </p><p>Special abilities</p><p><strong>Sturdy Legs.</strong> The platform does not reduce its speed when moving through difficult terrain</p><p></p><p>Actions</p><p>Multiattack. The LDCR makes three attacks of choice based on its, many, many options.</p><p></p><p>Big Clamp and chain. Ranged Weapon Attack: +10 to hit, range 30/90 ft., one target. Hit: 26 (3d6+10) slashing damage. When hit, the target must make a DC 23 strength saving throw or be pulled to an unoccupied square within 15 feet of the L.D.R.C.</p><p></p><p>Rebar Driver. Ranged Weapon Attack: +10 to hit, range 100/400 ft., one target. Hit: 17 (2d6+10) piercing damage. This is essentially a giant nail gun.</p><p></p><p>Liquid Asphalt Spray (recharge 5-6)</p><p>The LDRC sprays molten asphalt in a 90-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 67 (15d8) fire damage on a failed save or half as much damage on a successful one. </p><p>This leaves a residue that acts as difficult terrain that will keep the save until the end of the next turn.</p><p></p><p>Wrecking ball on a chain. Ranged Weapon Attack: +10 to hit, range 200 ft, one target. Hit: 24 (4d6+10) bludgeoning damage.</p><p></p><p>Blowtorch</p><p>Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d10+10) fire damage and will light targets on fire.</p><p></p><p>Jack hammer</p><p>Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 22 (3d8+10) bludgeoning damage, and the target is pushed 10 feet.</p><p></p><p>Jaws of life</p><p>Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 24 (4d6+10) bludgeoning damage.</p><p></p><p>Slam. Melee Weapon Attack: +15 (+12) to hit, reach 10 ft., one target. Hit: 17 (2d6+10) bludgeoning damage.</p><p></p><p>Legendary Actions</p><p>This monster can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The LDRC regains spent legendary actions at the start of its turn.</p><p></p><p>Attack. The LDCR makes one attack with its any of it’s attacks, other than the liquid asphalt spray.</p><p></p><p>Legendary Resistance. If the LDCR fails a Saving throw, it can choose to succeed instead.</p><p></p><p>Move. The LDCR moves up to half its speed.</p></blockquote><p></p>
[QUOTE="Shades of Eternity, post: 8766610, member: 10869"] Trying to fine tune the following: any suggestions would be most helpful. ************************************** Road Crew - LDCR [I]You know those automated road machines. Well, they combined into a massive legally distinct construction robot bristling with tools.[/I] The Legally Distinct Construction Robot (LDCR) is a method of self-defense. If the Road Crew are under serious threat and given authorization, they will merged into a massive humanoid robot. Their personalities intermingle and end up with a simple personality: Smash the interlopers! Road Crew - LDCR Gargantuan construct, lawful Neutral Armor Class 19 (natural armor) Hit Points 310 (20d20+100) Speed 40 ft. STR DEX CON INT WIS CHA 30 (+10) 20 (+5) 20 (+5) 12 (+1) 14 (+2) 14 (+2) [B]Skills: [/B]Persuasion +7 [B]Damage Immunities[/B]: poison [B]Damage Resistances: [/B]bludgeoning, piercing, slashing, thunder [B]Condition Immunities: [/B]charmed, poisoned [B]Senses [/B]darkvision 120 ft., Passive Perception 17 [B]Languages: [/B]L33T, trade tongue [B]Challenge [/B]16 (15,000 XP) [B]Prof.[/B] +5 Special abilities [B]Sturdy Legs.[/B] The platform does not reduce its speed when moving through difficult terrain Actions Multiattack. The LDCR makes three attacks of choice based on its, many, many options. Big Clamp and chain. Ranged Weapon Attack: +10 to hit, range 30/90 ft., one target. Hit: 26 (3d6+10) slashing damage. When hit, the target must make a DC 23 strength saving throw or be pulled to an unoccupied square within 15 feet of the L.D.R.C. Rebar Driver. Ranged Weapon Attack: +10 to hit, range 100/400 ft., one target. Hit: 17 (2d6+10) piercing damage. This is essentially a giant nail gun. Liquid Asphalt Spray (recharge 5-6) The LDRC sprays molten asphalt in a 90-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 67 (15d8) fire damage on a failed save or half as much damage on a successful one. This leaves a residue that acts as difficult terrain that will keep the save until the end of the next turn. Wrecking ball on a chain. Ranged Weapon Attack: +10 to hit, range 200 ft, one target. Hit: 24 (4d6+10) bludgeoning damage. Blowtorch Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d10+10) fire damage and will light targets on fire. Jack hammer Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 22 (3d8+10) bludgeoning damage, and the target is pushed 10 feet. Jaws of life Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 24 (4d6+10) bludgeoning damage. Slam. Melee Weapon Attack: +15 (+12) to hit, reach 10 ft., one target. Hit: 17 (2d6+10) bludgeoning damage. Legendary Actions This monster can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The LDRC regains spent legendary actions at the start of its turn. Attack. The LDCR makes one attack with its any of it’s attacks, other than the liquid asphalt spray. Legendary Resistance. If the LDCR fails a Saving throw, it can choose to succeed instead. Move. The LDCR moves up to half its speed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Monster - LDCR
Top