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<blockquote data-quote="Neonchameleon" data-source="post: 6055934" data-attributes="member: 87792"><p>Now I see what you're trying to do with the Leech! Leap then hold still digesting.</p><p></p><p>Which means that the leech isn't a skirmisher, it's a lurker. Pounce then very little as a standard pattern. But as written hydrostatic mitosis simply isn't going to trigger; no one uses save end effects on minions.</p><p></p><p>Which raises the damage it does on the leap to 8 (making one scary minion on the alpha strike).</p><p></p><p>Hydrostatic Mitosis: Free Action.</p><p>Trigger: The Leech would be reduced to 0hp by an enemy in its aura.</p><p>Effect. The Leech makes a saving throw. If it fails it dies. If it succeeds it splits into two Leeches, both on 1hp.</p><p> </p><p>No need for extra damage; that's a big and fluffy enough effect to be memorable. And don't make a silt-farm to give extra XP; the chance of splitting is included in the XP budget anyway. Also no need for the clunky "Special" line - making the trigger a free action means that it triggers even on the leech's turn.</p><p> </p><p>And if you want to get really evil with the leeches, add the following line to a Silt:</p><p> </p><p>Avatar of Silt Aura 10: All Silt creatures in this aura increase their dehydrating body to Aura 2.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6055934, member: 87792"] Now I see what you're trying to do with the Leech! Leap then hold still digesting. Which means that the leech isn't a skirmisher, it's a lurker. Pounce then very little as a standard pattern. But as written hydrostatic mitosis simply isn't going to trigger; no one uses save end effects on minions. Which raises the damage it does on the leap to 8 (making one scary minion on the alpha strike). Hydrostatic Mitosis: Free Action. Trigger: The Leech would be reduced to 0hp by an enemy in its aura. Effect. The Leech makes a saving throw. If it fails it dies. If it succeeds it splits into two Leeches, both on 1hp. No need for extra damage; that's a big and fluffy enough effect to be memorable. And don't make a silt-farm to give extra XP; the chance of splitting is included in the XP budget anyway. Also no need for the clunky "Special" line - making the trigger a free action means that it triggers even on the leech's turn. And if you want to get really evil with the leeches, add the following line to a Silt: Avatar of Silt Aura 10: All Silt creatures in this aura increase their dehydrating body to Aura 2. [/QUOTE]
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