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New Monsters - Need Critique
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<blockquote data-quote="Neonchameleon" data-source="post: 6055951" data-attributes="member: 87792"><p>Now for the other two:</p><p></p><p>The Brooder is overcomplicated. You just need to know it has a brood inside it as fluff - don't bother to track things like how many leeches it contains unless it is directly relevant. Until then you just say "It's a brooder. It contains a brood." The PCs aren't going to let it throw more than half a dozen leeches anyway. (Bump static overload to 4d10+5 damage instead - it's an elite and going up it's gonna hurt).</p><p> </p><p>It needs a melee basic attack. Don't know what or how. But some sort of body slam.</p><p> </p><p>Static Stun is just annoying. Stun effects should generally not be used unless there's a <em>real</em> need.</p><p> </p><p>All in all it's a good basic pattern - throws leeches, incubates leeches, and is generally obnoxious. You're just overcomplicating a little.</p><p></p><p>On the other hand the Slug is ... poor. What does it do other than line up silts?</p><p> </p><p>Controller, sure. But other than the ridiculously large lightning burst (seriously, 9 squares by 9 squares?) what does it do? That push is completely pointless (d4 damage is nothing) and it has no melee attack. You can almost ignore the thing entirely.</p><p> </p><p>Were it me I've a simple solution. I'd make it explode the leeches. Messily - it causes a burst the size of the leech's aura (which is 2 if they are in 3 squares of the slug, rather than the boost it currently gives). And when they explode, that triggers the Meitosis roll (or it just eliminates the competition). And it needs a melee attack in case the enemy catch it in melee.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6055951, member: 87792"] Now for the other two: The Brooder is overcomplicated. You just need to know it has a brood inside it as fluff - don't bother to track things like how many leeches it contains unless it is directly relevant. Until then you just say "It's a brooder. It contains a brood." The PCs aren't going to let it throw more than half a dozen leeches anyway. (Bump static overload to 4d10+5 damage instead - it's an elite and going up it's gonna hurt). It needs a melee basic attack. Don't know what or how. But some sort of body slam. Static Stun is just annoying. Stun effects should generally not be used unless there's a [I]real[/I] need. All in all it's a good basic pattern - throws leeches, incubates leeches, and is generally obnoxious. You're just overcomplicating a little. On the other hand the Slug is ... poor. What does it do other than line up silts? Controller, sure. But other than the ridiculously large lightning burst (seriously, 9 squares by 9 squares?) what does it do? That push is completely pointless (d4 damage is nothing) and it has no melee attack. You can almost ignore the thing entirely. Were it me I've a simple solution. I'd make it explode the leeches. Messily - it causes a burst the size of the leech's aura (which is 2 if they are in 3 squares of the slug, rather than the boost it currently gives). And when they explode, that triggers the Meitosis roll (or it just eliminates the competition). And it needs a melee attack in case the enemy catch it in melee. [/QUOTE]
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