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New N.E.W. Career Tree
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<blockquote data-quote="Morrus" data-source="post: 6406269" data-attributes="member: 1"><p>Yeah, I think your friend is envisaging a slightly different game. One that has a lot more symmetry laid over top of it than I personally prefer in a game. My tastes are a little more eclectic, and a little less organized. I can see an approach like that being a popular third party module/sourcebook! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Y'know, I fervently hope that down the line folks tinker with, expand on, and write material for this game. That's why it'll be under a open license -- I want to encourage folks to do exactly that.</p><p></p><p>He does have some great points in there, though. I'll be sure to go through that list carefully, so some elements may affect the next document!</p><p></p><p>(I will note that astronaut is in there as space jockey; the frequency with which I have to explain that, though, makes it clear it needs a new name. The space jockey is the generic spacer.)</p><p></p><p>I think I'd like to clarify the position on new careers, since folks write a lot about careers. The system is designed to make adding new careers pretty simple; so simple, in fact, that adding careers is probably the very last thing I'll do. What's important right now is the system itself, rather than adding modular elements like careers, or guns, or species, or monsters. All that's just addition. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>So I won't be adding many new careers in the coming months, simply because it's not a priority right now. That doesn't mean that I personally have not thought of roughly 429,478 possible new careers. While folks are more than welcome to come here and list piles of careers they would like to see, from the playtest point-of-view it's very much an easy, later thing (as is adding a half dozen pages of new guns or armor or what-have-you). However, there are career building guidelines in the book, so please do not even hesitate to design (and share!) your own. That's what I hope for this game.</p><p></p><p>Regarding the starter careers - they are supposed to represent childhood/upbringing. A character's early life before any 'real' career.</p><p></p><p></p><p></p><p>Really? I've never heard that. Is that a regionalism, maybe? High School Jock <a href="http://en.wikipedia.org/wiki/Jock_%28athlete%29" target="_blank">is a very common term</a> and doesn't mean the same thing as Rookie at all. I've never heard of that other association you mention, and a quick Google search hasn't unearthed it. The term Jock, in the context of high school athlete type, is very prevalent in US TV, movies, and other media.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6406269, member: 1"] Yeah, I think your friend is envisaging a slightly different game. One that has a lot more symmetry laid over top of it than I personally prefer in a game. My tastes are a little more eclectic, and a little less organized. I can see an approach like that being a popular third party module/sourcebook! :) Y'know, I fervently hope that down the line folks tinker with, expand on, and write material for this game. That's why it'll be under a open license -- I want to encourage folks to do exactly that. He does have some great points in there, though. I'll be sure to go through that list carefully, so some elements may affect the next document! (I will note that astronaut is in there as space jockey; the frequency with which I have to explain that, though, makes it clear it needs a new name. The space jockey is the generic spacer.) I think I'd like to clarify the position on new careers, since folks write a lot about careers. The system is designed to make adding new careers pretty simple; so simple, in fact, that adding careers is probably the very last thing I'll do. What's important right now is the system itself, rather than adding modular elements like careers, or guns, or species, or monsters. All that's just addition. :) So I won't be adding many new careers in the coming months, simply because it's not a priority right now. That doesn't mean that I personally have not thought of roughly 429,478 possible new careers. While folks are more than welcome to come here and list piles of careers they would like to see, from the playtest point-of-view it's very much an easy, later thing (as is adding a half dozen pages of new guns or armor or what-have-you). However, there are career building guidelines in the book, so please do not even hesitate to design (and share!) your own. That's what I hope for this game. Regarding the starter careers - they are supposed to represent childhood/upbringing. A character's early life before any 'real' career. Really? I've never heard that. Is that a regionalism, maybe? High School Jock [URL="http://en.wikipedia.org/wiki/Jock_%28athlete%29"]is a very common term[/URL] and doesn't mean the same thing as Rookie at all. I've never heard of that other association you mention, and a quick Google search hasn't unearthed it. The term Jock, in the context of high school athlete type, is very prevalent in US TV, movies, and other media. [/QUOTE]
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