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New Neverwinter Nights Game Probably On Its Way
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<blockquote data-quote="Ainamacar" data-source="post: 5274550" data-attributes="member: 70709"><p>ToEE was buggy, and the last part of the game was seriously undercooked for content, but it was hardly unplayable in my experience. Far too many frustrating problems at release than should be allowed for any software, but not enough to make the game unplayable. I admit I may just have been one of the lucky ones. Nevertheless, the combat was just fantastic -- much more tactical depth than any of the D&D games since at least Baldur's Gate (I didn't really play the earlier D&D games). I say that as a big fan of the Infinity Engine games, and even somewhat of NWN.</p><p></p><p>On the other hand, Arcanum offered some of the best role-playing I've ever seen in a game, but a disappointing implementation of combat. It also has my all-time favorite game soundtrack. I'm at increased risk of seeing that game for more than it was since I participated in its beta and even contributed a piece of in-game fiction found in the Tarant library. If you ever play with the Educator background, that was my idea. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Nevertheless, I stand by my overall positive opinion as being sober-minded.</p><p></p><p>VtM:B had a lot of the excellent role-playing options of Arcanum, and a competent combat implementation to go with it. The WoD setting and style of combat aren't my usual cup of tea, but I was pretty into the game despite that. I played it long after release, and only with unofficial patches, though.</p><p></p><p>In short, I agree with Silverblade the Ench about Troika's games. Their first two games, in particular, left me filled with a lot of "coulda woulda shoulda" but I still adore them.</p></blockquote><p></p>
[QUOTE="Ainamacar, post: 5274550, member: 70709"] ToEE was buggy, and the last part of the game was seriously undercooked for content, but it was hardly unplayable in my experience. Far too many frustrating problems at release than should be allowed for any software, but not enough to make the game unplayable. I admit I may just have been one of the lucky ones. Nevertheless, the combat was just fantastic -- much more tactical depth than any of the D&D games since at least Baldur's Gate (I didn't really play the earlier D&D games). I say that as a big fan of the Infinity Engine games, and even somewhat of NWN. On the other hand, Arcanum offered some of the best role-playing I've ever seen in a game, but a disappointing implementation of combat. It also has my all-time favorite game soundtrack. I'm at increased risk of seeing that game for more than it was since I participated in its beta and even contributed a piece of in-game fiction found in the Tarant library. If you ever play with the Educator background, that was my idea. :) Nevertheless, I stand by my overall positive opinion as being sober-minded. VtM:B had a lot of the excellent role-playing options of Arcanum, and a competent combat implementation to go with it. The WoD setting and style of combat aren't my usual cup of tea, but I was pretty into the game despite that. I played it long after release, and only with unofficial patches, though. In short, I agree with Silverblade the Ench about Troika's games. Their first two games, in particular, left me filled with a lot of "coulda woulda shoulda" but I still adore them. [/QUOTE]
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