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New Neverwinter Nights Game Probably On Its Way
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<blockquote data-quote="erf_beto" data-source="post: 5274811" data-attributes="member: 47533"><p>Hmmm, I'm playing NWN2 right now (found it really cheap on a supermarket two weeks ago). Then I remembered why I quit playing NWN1... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>I'm still playing it though, buy boy, do I wish game companies would stop making those inventories such a pain!!! Why can't we have a simple and effective list of items, organized by type?!? Why do they must be presented with small images that look too much alike to be identified at a glance? You have to reorganize them yourself, loosing valuable game time, after every fight or looting a chest! And you have to right-click, left-click, cover your entire screen with a window of flavor text that you don't need - and you have to scroll down to see its properties! </p><p></p><p>"Quickly, the dwarf is dying! Use the potion! Oh no, wait! That's an acid flask!!!"</p><p></p><p>Am I the only one who prefers Final Fantasy III/VI inventory over this? Even Pokemon does it better!</p><p></p><p>Oh, but they have an "Organize Inventory" button right over there, you say? Really? Have you used it? It priorizes your useless craftable components over weapons and other usefull items! And by the way, I like to kill monsters and take their stuff, but I didn't mean literaly! Are we all butchers that must take the glans out of every bug we encounter? And what's with all the recipes? If I wanted to play Cooking Mama, I'd do so! >.<</p><p></p><p>And the game pratically forces you to play the cooking game, otherwise you might end up with a subpar character (NWN is 3.5, so you must be a christmas tree, right?). </p><p></p><p>And I know there are a lot of fan made modules for this, but why do I need so many character classes and races and choices, when the single player game is so freaking huge? By the time I finish it, I'll be so tired of it, I won't replay it just to see what a barbarian gnome looks like. God forbid I want a quick time of leisure play. No, I must read and click through long texts, through an "immersive" storyline just to get to the first combat... and probably a boring tutorial one. </p><p></p><p>Would it kill them to add a random dungeon mode for quickplay?</p><p></p><p>And what is it with computer games and "roleplaying"?!? I might as well be playing with a blue Smurf the size of peanut! The game makes no difference, I'm just a static sprite with no personality choosing bipolar speech lines, just trying to find the "right" answer that will give me the best item/reward. Is THAT roleplaying? Because in the end, it doesn't matter what you choose, you always end up doing what the game wants you to do, you don't have a DM. So why can't I be interesting like the NPCs? At least they can speak and interact with the story, and among themselves. </p><p></p><p>Oh, I get it! It's because I have to IMAGINE my character doing all that in my head, so it's just like pnp D&D! That's where the roleplaying is... ¬¬</p><p></p><p>Oh, and I will spare you of all the issues I have with the camera... and party movement... and... </p><p></p><p></p><p>...</p><p></p><p>Sorry for the rant... <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p></blockquote><p></p>
[QUOTE="erf_beto, post: 5274811, member: 47533"] Hmmm, I'm playing NWN2 right now (found it really cheap on a supermarket two weeks ago). Then I remembered why I quit playing NWN1... :( I'm still playing it though, buy boy, do I wish game companies would stop making those inventories such a pain!!! Why can't we have a simple and effective list of items, organized by type?!? Why do they must be presented with small images that look too much alike to be identified at a glance? You have to reorganize them yourself, loosing valuable game time, after every fight or looting a chest! And you have to right-click, left-click, cover your entire screen with a window of flavor text that you don't need - and you have to scroll down to see its properties! "Quickly, the dwarf is dying! Use the potion! Oh no, wait! That's an acid flask!!!" Am I the only one who prefers Final Fantasy III/VI inventory over this? Even Pokemon does it better! Oh, but they have an "Organize Inventory" button right over there, you say? Really? Have you used it? It priorizes your useless craftable components over weapons and other usefull items! And by the way, I like to kill monsters and take their stuff, but I didn't mean literaly! Are we all butchers that must take the glans out of every bug we encounter? And what's with all the recipes? If I wanted to play Cooking Mama, I'd do so! >.< And the game pratically forces you to play the cooking game, otherwise you might end up with a subpar character (NWN is 3.5, so you must be a christmas tree, right?). And I know there are a lot of fan made modules for this, but why do I need so many character classes and races and choices, when the single player game is so freaking huge? By the time I finish it, I'll be so tired of it, I won't replay it just to see what a barbarian gnome looks like. God forbid I want a quick time of leisure play. No, I must read and click through long texts, through an "immersive" storyline just to get to the first combat... and probably a boring tutorial one. Would it kill them to add a random dungeon mode for quickplay? And what is it with computer games and "roleplaying"?!? I might as well be playing with a blue Smurf the size of peanut! The game makes no difference, I'm just a static sprite with no personality choosing bipolar speech lines, just trying to find the "right" answer that will give me the best item/reward. Is THAT roleplaying? Because in the end, it doesn't matter what you choose, you always end up doing what the game wants you to do, you don't have a DM. So why can't I be interesting like the NPCs? At least they can speak and interact with the story, and among themselves. Oh, I get it! It's because I have to IMAGINE my character doing all that in my head, so it's just like pnp D&D! That's where the roleplaying is... ¬¬ Oh, and I will spare you of all the issues I have with the camera... and party movement... and... ... Sorry for the rant... :blush: [/QUOTE]
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