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New Neverwinter Nights Game Probably On Its Way
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<blockquote data-quote="Lancelot" data-source="post: 5275678" data-attributes="member: 30022"><p>I'd be thrilled to see a good 4e solo-play D&D CRPG. I'd be even more thrilled if it came wtih DM tools as well (e.g. Neverwinter Nights). I'd be heartbroken if it's just another MMO.</p><p></p><p>With regards to the Bioware vs Obsidian vs Troika discussion, here's my two cents...</p><p></p><ul> <li data-xf-list-type="ul">I agree with the earlier post that <strong>Bioware </strong>simply repeats the same formula again and again. I think that's fairly well-known, as it has been the topic of a number of online articles. They have a superficial layer of "choice" in nearly all of their games (basically: good or evil) and they use stock characters (e.g. drunk Berserker dwarf theme: Oghden the Dwarf = Black Whirlwind = Khelben the Dwarf = Korgan the Dwarf = etc).</li> <li data-xf-list-type="ul">However, they also make great games. The mechanics are excellent. I've played all of them multiple times, and I've never played a Bioware game that I didn't enjoy...</li> <li data-xf-list-type="ul">...except for the original <strong>Neverwinter Nights</strong>. I really disliked that campaign. Amazing toolset, and I love what the community did with it, but the original campaign was terrible. The two expansions were excellent, though. I particularly liked <strong>Shadows of the Underdark</strong>. The first time the true Big Bad was reveal, my jaw actually dropped.</li> <li data-xf-list-type="ul">I didn't enjoy <strong>NWN2 </strong>as much as the NWN expansions, but I find it more playable than the original NWN. I liked some of the NPCs, enjoyed the stronghold quests, and appreciated the epic scope. And I'll add my voice of support in saying that <strong>Mask of the Betrayer</strong> has the second-best story (after Planescape:Torment) of any D&D game ever released.</li> <li data-xf-list-type="ul">I've played <strong>Arcanum </strong>a couple of times and, while I like the creative world design, the mechanical implementation of the game is pretty poor. It's not something I'd recommend.</li> <li data-xf-list-type="ul"><strong>ToEE </strong>is a love-it-and-hate-it game. I think it has the best implementation of turn-based D&D rules ever... but it's based on a sub-standard module, and it requires immense patience. Half-baked later stages? Absolutely - which reflects the half-baked nature of the original module. And the game is buggy as heck.</li> <li data-xf-list-type="ul">...and finally, there's the one Troika game I love without reservation (assuming you have patched it to fix the big game-breaking bugs...). I own no White Wolf products and have never played their pen-and-paper (and costume) games, but I love <strong>Vampire Bloodlines</strong> the CRPG. Fun story, great NPCs, some truly nerve-racking moments. The first play-through I went all the way to the end after being a faithful follower of the prince, and got "that" ending. Stunning. I've since replayed it at least four times as members of other clans. Just a great game.</li> </ul><p>Another favorite CRPG not mentioned here: <strong>The Witcher</strong>. I'd recommend this for a very different shades-of-grey storyline that is unlike the Bioware good/evil standard. Reminiscent in parts of Dragon Age (which, some might say, copied elements of it), crossed with Hellboy (a lot of fey mythology and other-realm opponents) and made with European sensibilities (i.e. no real heroes, grim storyline that doesn't end in a heroic triumph, and a lot of nudity - unless you're playing the censored US-release version).</p></blockquote><p></p>
[QUOTE="Lancelot, post: 5275678, member: 30022"] I'd be thrilled to see a good 4e solo-play D&D CRPG. I'd be even more thrilled if it came wtih DM tools as well (e.g. Neverwinter Nights). I'd be heartbroken if it's just another MMO. With regards to the Bioware vs Obsidian vs Troika discussion, here's my two cents... [LIST] [*]I agree with the earlier post that [B]Bioware [/B]simply repeats the same formula again and again. I think that's fairly well-known, as it has been the topic of a number of online articles. They have a superficial layer of "choice" in nearly all of their games (basically: good or evil) and they use stock characters (e.g. drunk Berserker dwarf theme: Oghden the Dwarf = Black Whirlwind = Khelben the Dwarf = Korgan the Dwarf = etc). [*]However, they also make great games. The mechanics are excellent. I've played all of them multiple times, and I've never played a Bioware game that I didn't enjoy... [*]...except for the original [B]Neverwinter Nights[/B]. I really disliked that campaign. Amazing toolset, and I love what the community did with it, but the original campaign was terrible. The two expansions were excellent, though. I particularly liked [B]Shadows of the Underdark[/B]. The first time the true Big Bad was reveal, my jaw actually dropped. [*]I didn't enjoy [B]NWN2 [/B]as much as the NWN expansions, but I find it more playable than the original NWN. I liked some of the NPCs, enjoyed the stronghold quests, and appreciated the epic scope. And I'll add my voice of support in saying that [B]Mask of the Betrayer[/B] has the second-best story (after Planescape:Torment) of any D&D game ever released. [*]I've played [B]Arcanum [/B]a couple of times and, while I like the creative world design, the mechanical implementation of the game is pretty poor. It's not something I'd recommend. [*][B]ToEE [/B]is a love-it-and-hate-it game. I think it has the best implementation of turn-based D&D rules ever... but it's based on a sub-standard module, and it requires immense patience. Half-baked later stages? Absolutely - which reflects the half-baked nature of the original module. And the game is buggy as heck. [*]...and finally, there's the one Troika game I love without reservation (assuming you have patched it to fix the big game-breaking bugs...). I own no White Wolf products and have never played their pen-and-paper (and costume) games, but I love [B]Vampire Bloodlines[/B] the CRPG. Fun story, great NPCs, some truly nerve-racking moments. The first play-through I went all the way to the end after being a faithful follower of the prince, and got "that" ending. Stunning. I've since replayed it at least four times as members of other clans. Just a great game. [/LIST] Another favorite CRPG not mentioned here: [B]The Witcher[/B]. I'd recommend this for a very different shades-of-grey storyline that is unlike the Bioware good/evil standard. Reminiscent in parts of Dragon Age (which, some might say, copied elements of it), crossed with Hellboy (a lot of fey mythology and other-realm opponents) and made with European sensibilities (i.e. no real heroes, grim storyline that doesn't end in a heroic triumph, and a lot of nudity - unless you're playing the censored US-release version). [/QUOTE]
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