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<blockquote data-quote="WizarDru" data-source="post: 5276687" data-attributes="member: 151"><p>DDO is a 3e Eberron branded game. After they course corrected, it went from 8th place to 3rd place for MMOs (I assume that number refers to domestic US games).</p><p></p><p></p><p></p><p>It also skews the data to suit it's agenda. The Citadel is a major location in Mass Effect, but it's not listed so that you can match up the four-location list. Cerberus hardly dogs your every move there, either, having just four missions in ME1, most of them linked to one character. Hardly the stuff of having your every effort thwarted. And saying the bad guys (the Sith or the Geth or whomever) try to stop you is a pretty broad qualifier. It counts Jade Empire's 'travel across the land' as a positive for 'visiting four locations' and omits Dantooine and Taris in KotoR to make it fit.</p><p></p><p>I mean, there are definitely tropes in play...but they're genre tropes and things done to facilitate a good game. And some of them are virtual requirements to such games. I'd be more curious to see a chart showing some good games that DON'T follow many of these tropes. As mentioned above, a lot of games fail in the endeavour. ToEE was the best implementation of 3E rules ever, but it was buggy as hell and really not that great a game, overall (though it became playable after the Circle of Eight fan effort created a patch to fix the game's many, many bugs). Arcanum had it's heart in the right place, but it's interface was clunky and unintuitive, it too was buggy and the graphics were dated even then.</p><p></p><p>As for Obsidian, I've never played Mask of the Betrayer, so I can't comment on it. But NWN2's camera and the first hour of play were uninspiring enough that we never really got into it, even though we played NWN 1 for a long time with all the community content (which was much better than the original campaign, though the expansions were fantastic). If Obsidian wants a reputation as a studio that doesn't just take sloppy seconds and whatever their publisher needs to farm out when the 'real' developers leave, they should stop taking projects like Dungeon Siege 3 or Fallout: New Vegas. So far, the only truly unique IP they've had was Alpha Protocol, widely regarded as a disappointment both critically and in sales.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 5276687, member: 151"] DDO is a 3e Eberron branded game. After they course corrected, it went from 8th place to 3rd place for MMOs (I assume that number refers to domestic US games). It also skews the data to suit it's agenda. The Citadel is a major location in Mass Effect, but it's not listed so that you can match up the four-location list. Cerberus hardly dogs your every move there, either, having just four missions in ME1, most of them linked to one character. Hardly the stuff of having your every effort thwarted. And saying the bad guys (the Sith or the Geth or whomever) try to stop you is a pretty broad qualifier. It counts Jade Empire's 'travel across the land' as a positive for 'visiting four locations' and omits Dantooine and Taris in KotoR to make it fit. I mean, there are definitely tropes in play...but they're genre tropes and things done to facilitate a good game. And some of them are virtual requirements to such games. I'd be more curious to see a chart showing some good games that DON'T follow many of these tropes. As mentioned above, a lot of games fail in the endeavour. ToEE was the best implementation of 3E rules ever, but it was buggy as hell and really not that great a game, overall (though it became playable after the Circle of Eight fan effort created a patch to fix the game's many, many bugs). Arcanum had it's heart in the right place, but it's interface was clunky and unintuitive, it too was buggy and the graphics were dated even then. As for Obsidian, I've never played Mask of the Betrayer, so I can't comment on it. But NWN2's camera and the first hour of play were uninspiring enough that we never really got into it, even though we played NWN 1 for a long time with all the community content (which was much better than the original campaign, though the expansions were fantastic). If Obsidian wants a reputation as a studio that doesn't just take sloppy seconds and whatever their publisher needs to farm out when the 'real' developers leave, they should stop taking projects like Dungeon Siege 3 or Fallout: New Vegas. So far, the only truly unique IP they've had was Alpha Protocol, widely regarded as a disappointment both critically and in sales. [/QUOTE]
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